The Hell Frontier DP Quest Guide

Alright, I’m departing from my usual format here to drop a guide for completing some of the harder-to-compete DP quests in Hell Frontier.

Resurrect Tyrael/Diablo

  1. Save up 10 Light/Dark Crystals and some Earth Crystals
  2. Use the Earth Crystals on a Dim Matrix, and Activate it
  3. Find Tyrael/Diablo’s Corpse
  4. Feed the Light/Dark Crystals to Tyrael’s/Diablo’s Corpse


The “Light Sacred Artifact” and “Dark Sacred Artifact” sets.

  1. Buy 3 of the 4 pieces from the Light-Crystal Shop and the Dark-Crystal Shop respectively.
  2. Buy (from the respective Crystal Shops) or find (on corpses*) 3 Demon Thorns (for the Light Set item) or 3 Angel Wings (for the Dark Set item).
    1. *:This is a little confusing, because Angel Wings are found on Demon Corpses, but are needed for the Dark Set, and vice versa. So you need to search Demons to get the parts for the Dark Set, which isn’t hard to understand — but then they went and put Demon Corpses in the Light-crystal Strongholds, so you need to spend Light Crystals to get the Dark Set item, and vice versa. OR you can get both Angel and Demon Corpses from the Earth-crystal Dim Matrix, but you only have a chance to get the items if you Search the corpses rather than Reviving them.
  3. Find a recipe for the last item specifically on the respective kind of corpse (in the opposite kind of Stronghold!)  — I’ve heard that they can also show up in the correct kind of Crystal Shop, but I’ve never seen them there.
  4. Gather 25 of the appropriate kind of Crystal for your item, and 3 fire Crystals.
  5. Find a Dim Matrix, and put the Fire Crystals in, then put the Recipe in, then hit Craft.
  6. Put the entire suit on for the DP. 🙂


The Doomsday Blade reaches the Max Level

  1. Save up 126 Fire Crystals.
  2. Find the Doomsday Blade somewhere below F50.
  3. Upgrade the Doomsday Blade 5 times.
  4. Draw the Doomsday Blade.


Learn a Special Spell

  1. Save up 30 Dark Crystals
  2. Find Abbadon’s Statue
  3. Feed the Crystals to the Statue
  4. Use the resultant Scroll.


Successfully Transplanted the Corpse Flower

  1. Have as main one of Explosive Pumpkin, Cactus, Sunflower, or World Tree.
  2. Save up 10 Water Crystals
  3. Find the Withered Corpse Flower
  4. Feed the Water Crystals to the Corpse Flower
  5. Talk to the Corpse Flower
  6. Choose the Transplant option.


Open the Hell Rift

  1. Find six Hell Rifts in the floor before F50.
  2. Feed each Hell Rift a single Crystal.
  3. Upon feeding the sixth Crystal, collect all the Gems and tap the hell out of the Minecart and Barrel at the bottom of the screen.


Summon Gumball

  1. Just keep using the pet-summoning Collapsed Gate. It’ll happen.


Receive the Hand of Balrog

  1. Be a Farplane Ranger (lantern)
  2. Find Ragnaros’ Corpse
  3. Use Ragnaros’ Soul to obtain an Eye of Balrog
  4. Save up 28 Fire Crystals and a pile of Light and Dark Crystals
  5. Open Light-elemental Shops and buy Cores of Incandescence until you have 10
  6. Open Dark-elemental Shops and buy Blood of Mountains until you have 10
  7. Somewhere in there, buy a recipe for the Sulfuron Hammer
  8. Use 3 Fire Crystals on a Dim Matrix to open an Alchemy Matrix
  9. Use the recipe for the Sulfuron Hammer in the Alchemy Matrix
  10. Use the Eye of Balrog to turn the Sulfuron Hammer into the Hand of Balrog


Obtain the Hidden Gumball(/’s Fragments)

  1. Die somewhere, probably best below F50
  2. Next run, save up 50 of each Elemental Crystal, with 1 extra Dark Crystal
  3. Trade in your set of 50 Elemental Crystals for a Demon Gift Box the floor before you reach your Gravestone
  4. Open the Demon Gift Box to obtain 3 Satan’s Hearts and some other stuff
  5. Reach your Gravestone
  6. Feed your Gravestone one Dark Crystal to open up a portal
  7. Feed the portal 3 Satan’s Hearts


Arananthi’s Notes

This Maze has a very clear “best” route for getting the DP quests done. It goes like this:

  1. Play Earth Elemental main, Genie and Three-Eye King linked, with Boots of Planar Prophet and Nugget Potion. Take Farplane Ranger (lantern) off the bat (F1 if you can), then just work to get the biggest Portals of Earth you can.
  2. Use your Crystals in the following fashion:
    1. Earth: Open every Stronghold as an Earth Stronghold (helps you build your collection of Crystals) until you get your Demon Gift Box. Open every Dim Matrix and an Earth Matrix until you’ve resurrected both Tyrael and Diablo.
    2. Light: Save 10 for resurrecting Tyrael. Open Light-side shops until you have 10 Cores of Incandescence, 3 Demon Horns, and a Recipe for Sulfuron’s Hammer.
    3. Dark: Save 50 for resurrecting Tyrael, feeding to Azazel’s Statue to keep Angels from resurrecting, and getting the special spell from Abbadon’s Statue. Open Dark-side shops until you have 10 Blood of Mountains, 3 Angel Wings, and a Recipe for Sulfuron’s Hammer.
    4. Water: Spend them into Collapsed Portals to summon Water Elementals that heal you every other turn. (Be sure to keep only 1 pet in case you need the other slot for Tyrael/Diablo!) After resurrecting Tyrael and Diablo, spend Water Crystals on the Dim Matrix until you’ve gathered 3 Gems. Then just..whatevs.
    5. Air: Spend them into Spell Shops when possible for more chances at Electrostatic Field/Disrupting Ray/Timestill. After getting 3 Gems from the Dim Matrices, spend Air Crystals to get a higher average EP per Matrix return.
    6. Fire: Save all of them. Seriously, you need 227 just to do the tasks on this list plus use the Teleport backwards. 😀


Good luck, and Enjoy!


Let’s Find a Reason to Love Cyborg…How About Farming Sunflower?

Maze: Forest of Whispers

Purpose: Getting my Sunflower Statue built, which means farming about 200 Sunflower Fragments. Also, I’ve been challenging myself lately to find a use for some of the gumballs that I hate. And I hate the hell out of some Cyborg…so let’s use him!

Mainball: Cyborg — There are a few different elements to Cyborg. Most obviously, he gets +10% Attack and Power and 5% damage reduction for 10 rounds after he’s been Poisoned. (Oh, and you’re immune to Poison.) But more subtly, when taken as Main, Cyborg gets a Hand item that goes from +1 Power/+10 MP to +5 Power/+50 MP/+5% Spell Effects by getting Poisoned a lot. (Also, he gets a potion that gives him 20 EP and Poisons him every 10 floors, which is…mustbepositivemustbepositive…is something that arrives just in time to be used on each Boss for that bonus to Attack and Power. Yay!…I guess.

Linkball 1: Gangster — Cyborg and Gangster have a very not-obvious but a quite strong synergy: they are the only two balls in Canas Enlightenment that provide a decent amount of bonus EP. In my experience, Cyborg is worth about 30 bonus EP per floor in the land of many spiders (less if you have a high Dodge or counterattack-reduction), and Gangster is worth about 70 EP per floor assuming you disenchant everything you steal that isn’t immediately useful.

More than that, though, Gangster allows you to steal from the Maze’s special shops, which means free Seeds of Black Thorn. But wait, there’s even more! If you manage to score Gangster’s special “six star steal” on one of the special shops, you get access to a two-item set — Bucket and Ragged Suit — that give you +15% damage reduction, +20% damage vs. plants, +50 HP, and -5% Dodge (which, again, is good in letting you get counterattacked by Spiders more often). Reducing boss damage by 20% (15% from the Bucket and 5% from your “I just got poisoned” buff) is a big deal, so it’s worth pursuing.

Linkball 2: Mage or Magic Boy — Mage if you’re worried that the run will need to go long, Magic Boy if you’re willing to s/l 30 a few times at F60 if the Sunflower Seed hasn’t shown up by then. Either way the idea here is to make sure that the auto-nukes you’ll be proccing everywhere are relevant and stay that way. Mage by critting lots, and Magic Boy by making it easy to use all that bonus EP to level up your Magic use.

Venture Title: Farplane Ranger (lantern) — You want that Magic Bandit set, but first, you really want to get Farplane Ranger so that the moment you encounter the Evil Queen’s corpse, you will do double damage to everything you punch from that point forward. Then get the rest of the Bandit set.

Melee Title: Knight of Faith –> Titan Knight — With the Boots of Titanosaur equipped (at +6), you can dump ~5500 EP into six stars’ worth of “trigger more Earth Spike,” with the end result of getting an Earth Spike to trigger on 35% of all your attacks. That’s pure gold!

Magic Title: Earth Master (ok, fine Legendary Mage (Earth)) — You’ll probably get your Sunflower fragments before you need to take Legendary Mage, but it’s there for you just in case.

Artifact: Boots of Titanosaur — Raising the proc rate on Earth Spike from 20% to 35% is huge, and while the Dodge buff is slightly counter-synergetic with Toxin Transfer, it’s acceptable.

Potion: Plant Potion — Because you don’t really need a potion, and 10 seeds is good, and you already have dozens of them from popping sheep on the world map.

The Rundown: As mentioned above, start by one-starring your way to Farplane Ranger to get the Evil Queen’s Soul, then back out to finish Magic Bandit. After you have that, one-star your way all the way up to Titan Knight, and take all six stars that give +trigger%. Once you have 35% chance to trigger Earth Spike, go up the Magic ladder, with three stars of Magic Apprentice, then one star each of Black Mage, Conjurer, and all three stars of Earth Master. Then go back and take all three stars of +effect to Earth Spike. After that, it’s all you — I never had to go much farther before finishing up Sunflower. (One time, when I had to go do F70 because I didn’t want to s/l30, I took two stars of Farplane Ranger so that I could kill the boss’ mushrooms with Nether Wicks.)

In terms of strategy, the idea is to get Sunflower at F60 at the latest (you can get it from any boss), then as soon as you have both Sunflower and a PoE, use the PoE — there’s no reason to go deeper than you have to when collecting seeds. Use Blackmail on every shop, and disenchant absolutely everything you steal unless it’s immediately useful. You want the EP.

The floor tactics are fairly complex, because you want to maximize your Toxin Transfers. So reveal enemies, and if they’re NOT a Spider, Wallnut, or the first Lizard, kill them immediately. Ideally, you’ll be able to set up a situation where you get 1+ Spiders, 1+Wallnuts, and 1 Lizard. Then, you basically attack the Spider as many times as possible to get as many Toxin Transfers out of it as you can.

The Boss is fun! Killing one of his precious little mushroom sidekicks gives you Toxin Transfer, so +10% Attack and Power and +5% damage reduction. Plus, there’s a decent chance that you’ll trigger Earth Spike and hurt the Boss and two other mushrooms. Then you can take out the mushroom in the opposite corner, and if you get lucky with a second Earth Spike, they’ll all be dead.

Generally speaking, I killed the Bosses primarily with punching, which means I focused on taking out the left two Mushrooms first. Then a Gravity to deal some solid damage and keep him from counterattacking, then punch face for a while, maybe hitting a Stoneskin if he was going to successfully attack me a second time.

I’ve taken this run a few times now, and I’m actually looking forward to the Ghost Captain statue because I’ll have an excuse to take Cyborg into Pirate Island. (Thanks for the idea, Frank G.!) Here’s hoping I can find something totally different and still totally awesome to do with Cyborg there. 🙂

Burning Down the City of Steam — with Phoenix!

Maze: City of Steam

Purpose: 80/80 DP, bitches! Which in this case means collecting and using about a dozen magazines, ’cause I’ve done everything else.

Mainball: Phoenix — City of Steam is one of the few places in the game (maybe the only one?) that has a ranged opponent who lights you on fire. Phoenix turns getting lit on fire into a sweet 25 HP, which means as long as we can keep the damage dealt by those ranged opponents at 24 or less, we profit!

Soul-Link 1: Golden Titan — Re-read that last sentence, and understand. 🙂

Soul-Link 2: Earth Elemental — I want to PoE twice, and with Earth Elemental’s synergy, Titan Knight is a viable choice — which I want, because I want to take Heavy Armor Knight because of the whole “keep the ranged damage down” theme. Also, opening up tiles for free with both Titan Knight and the Earth Elemental Orb spell helps Phoenix deal damage to all enemies consistently with his every-8th-turn autonuke.

Magic Title: Planar Prophet — One of the key aspects of (ab)using Phoenix is taking advantage of the fact that he basically solos the first 39ish floors of any dungeon with said autonuke, which means you can invest hard in something that doesn’t pay off hard right away…like going balls-in on Planar Prophet and maxing it out so early that you can’t even use all of the floors you could go backwards, because  you aren’t that deep yet.

Melee Title: Knight of Faith –> Armored Knight –> Titan Knight — See comments under Earth Elemental. Also, Knight of Faith is more Power, which means more Phoenix burnination.

Venture Title: Rune Master –> Weapon Master –> Great Swordsmith — Honestly I waited until I had literally maxxed out my entire Magic and Melee titles before I even took a single star in anything higher than Treasure Seeker, so by the time I got here, I knew I wasn’t going to be doing any crafting (I’d disenchanted too much stuff already). This particular line is basically the default “I’m in deep and don’t know what to do with my Venture Titles” Title as it gives you some spells, some Defense, some offense, and 9 floors of “get past this floor free,” which is always a good thing to default to.

Artifact: Adventurer’s Harp — Boots of Titanosaur/Planar Prophet were off the table since I’d be wearing the Electric-Powered Set, so this made sense as a strong back-up Artifact.

Potion: Cactus Juice — Because FVCK YOU, “Power Grid Type V-H22”. FVCK the FVCK out of YOU.

The Run-Down: Somehow I forgot to write this part of the post, and I didn’t notice for like a month. So forgive me please! If I recall correctly, this was basically a completely bonkers, brokenly-easy run that resulted in almost complete unkillability thanks to continuously getting healed by the ranged burny robots. The only thing that made it even vaguely hard was that the robots kept getting killed by my auto-nuke, but not before they healed me all the way up first, so who cares? XD

Point is: farm City of Steam with Phoenix. Almost anything else you do is just superfluous. That’s how stupid powerful Phoenix is in CoS. Seriously.

Maxxing out City of Steam Manual while Testing Earth Elemental

Maze: City of Steam

Purpose: Gotta get that manual maxxed out! Also, we’re getting the XP quest “Max out Great Enchanter,” ’cause it’s my last Adventure Title. Just as importantly, we’re playtesting Earth Elemental to see if it makes it any easier to devote your Magic Title to Planar Prophet. (tl;dr: It does!)

Main Gumball: Odin — We’re doing City of Steam right, in full magic mode, bitches.

Soul Link 1: Earth Elemental — Sweet, sweet Earth Master synergy, here we come!

Soul Link 2: Machine Herald — Because I hadn’t played him yet, and I figured a near-constant 50% Attack boost would help me melee my way down without using too many scrolls/MP.

Magic Title: Conjurer –> Earth Master –> Planar Prophet — Because the whole point is to see if we finally have something that synergizes effectively with Planar Prophet. Also, manual maxxing.

Venture Title: Rune Master –> Weapon Master –> Great Enchanter — Gotta get that sweet Adventure Mastery trophy. Also, we’re going to need some extra damage to keep punching faces in the lower floors as our Attack isn’t going to keep up very well, and this’ll help.

Unexpectedly, one of the hidden power-plays in this run turned out to be Rune Master. In City of Steam (and Avallon Fortress, too), the Crucible actually gives +25% low-level spells (instead of +15%) — and over all the many floors I traveled, that ended up being super strong. I quit with more than 40 Cure spells in my inventory, and that was after averaging 2.5 per floor for the last 17 floors.

Melee Title: Knight of Faith –> Armored Knight –> Titan Knight — Because Earth synergy is the name of the game, and this will give us a regular, if not predictable, way to add damage based on our enormous Power to our face punchings.

Artifact: Crown of Pope — All of my in-Title artifacts are magic-slotted, so I can’t take any of them and still use the Electric-Powered Set. So of the melee slots, I wanted to take either a Crown or a Belt because they’re the two slots that usually don’t give anything but HP. I had my eye set on a Lightsaber for an Accessory, and a Belt of Electric Arc because Odin, mothafokka, and so the headgear was my option. And I was determined to go Full Mage, so we went for the Magic-oriented headgear.

Potion: Potion of Great Designer — Manual maxxing, plain and simple.

Other Gear: Totally ended up with the Green Lightsaber and the Belt of Electric Arc. I also ended up carrying around a Book of Water for a good portion of time as well. Managed to find Dragon Scale gloves and Sapphire Armor so I was busting out phat Disrupting Rays to go with my phat Electrostatic Fields. Really the thing that I loved the most gear-wise, though, was the Fishbone Spikes — the City of Steam consumable item that pops out an Earth Spike and gives you a permanent 1% bonus to Earth spells. I think I burned through at least 18 of them. Any time I could hit 3 or more enemies, out they came. I kept all the consumables until I had one of every Science, though, so that I could eke out every benefit possible.

The Run Down: I started by maxxing out Magic Apprentice, then took one star of Wizard and Conjurer, than maxxed out Earth Master, then (gritting my teeth) I stuck around and maxxed out 100% of Planar Prophet, including two Artifact stars. By the time that was done, it was F54, and as it turned out, I had just enough PoE power to go all the way back to Floor One…so i did!

Starting over again, I maxxed out Novice Warrior, then one star in Knight, three stars in Knight of Faith for more Power, one star in Armored Knight, and then took Titan Knight and all three of the +trigger% stars. Around floor 55 (take 2), I switched over to Venture titles and took one star each of Fortune Finder and Explorationist, then maxxed out Rune Master. One star in Weapon Master, and then one star in Great Enchanter.

Around floor 70, I started backfilling: first Conjurer for the MP gain, then Knight of Faith for the Power, then I basically just backfilled everything from cheapest to most expensive, ending up filling in the last of Great Enchanter at F96.

The floor strategy was challenging — I had no way to deal with all the Damage Reflect robots except for spells, and I was pretty concerned about keeping my MP up. So I carefully, carefully used all of the Frag Grenades and Flamethrowers and Grenade Launchers — not to mention the aforementioned Fishscale Spikes — to clear the spiky sumbitches for as long as they lasted. Then I let the Lightning Bolts and Fireballs flow like water, only using my Earth Elemental Orb when it’s spread-damage effect or tile-flipping effect would be valuable.

Without Rune Master’s extra 10% bonus, I would have ran out of Bolts and Balls around F75. As it was, I ran out around F80 and resorted to mostly Earth Elemental Balls…only to discover that I probably should have been using them for a while before that because they were much stronger than the low-level nukes thanks to Earth Elemental+Earth Master+all those Fishscale Spikes. I would have used less MP per kill if I’d switched around F70.

All of the non-reflect bots I facepunched using Machine Herald’s 50% attack bonus + Great Enchanter’s 50% damage bonus until F80 or so. I facepunched the low-attack Repair bots all the way down. From F80-F87, I used Metal Charizards to avoid taking counterattack damage by keeping Blade of Ruin up for seven straight floors. Past F87, I just magicked down absolutely everything.

End Result: Painfully, I found myself in a deathtrap on F97. A magic-cancelling trap was all the way across the floor from the door, and three high-damage ranged units were guaranteed to kill me before I got there. I had no tricks left up my sleeve, and I had already Revived once thanks to a nearly-identical situation on F88. I wasn’t going to Revive again — I have pride — even though it meant that I died with 2 Sciences left to go before I maxxed out the Manual.

All that way, and all that awesome synergy and amazing fun (and seriously, this was one of the funnest runs I’d ever had!), and I was unlucky in one simple but ultimately purpose-foiling regard: I never found a second PoE. That would have made the Manual-filling-out thing easy.

Oh, well. Guess I’ll have to try again with Water Elemental and Archbishop. 🙂

The Long Run: 250+ Floors of Avallon Fortress

Maze: Avallon Fortress

Purpose: To max out the Engineering Manual and get as much other DP as possible along the way.

Main GumballGenie — You can see where this is going.

Soul Link 1: Future Cat — Yep.

Soul Link 2: Justice Herald — Because if you’re going to go that many floors, you really need a consistent, rock-solid plan for keeping your HP up.

Magic Title: Planar Prophet — Because we need ALL the floors.

Venture Title: Holy Blacksmith — Because Great Druid’s Cloak + Electric Shock Ring + the Chemistry that gives +30% to low-level spells + a high base Power = Lightning Bolts that kill the F60 boss in 2 casts. 🙂  Also, with Avallon sciences, the Blacksmith’s Anvil just pops out Quenching Essence every 5 floors, and every Quenching Essence beyond what you craft with turns into +2 Attack (again because Science!), which adds up over this many floors.

Melee Title: Titan Knight — I wanted the +30% HP from Knight for Justice Herald, and Titan Knight synergizes with Earth Master, so this was the title of choice.

Artifact: Boots of Planar Prophet — ALL. THE. DAMN. FLOORS.

Potion: Vampire Hunter’s Potion — You gotta have some Attack to conserve your spells for as long as possible, and you gotta have some Power to get max back-travel, so…why not?

Other Gear: I ended up wearing the Steam set, naturally, along with the Clockwork Pendant (+3 EP/tile) (I did switch this out for a (crafted) Starmoon Pendant after I had maxxed out all my Titles), the Electric Shock Ring, the Great Druid’s Cloak, the Boots of Planar Prophet, and the Dimension Bag. Mostly obvious, but one thing is worth pointing out: with the proper Science!, the Electric Shock Ring also grants +100% to Chain Lightning — which you can cast over and over again using Future Cat’s Lightning Cloud. So that’s nice. 🙂

The Run-Down: So honestly I don’t remember a lot of this run, because I traveled 246 floors getting from 1 to 80. I know that I used Magic Carpet on F39, Time Travel Device on F49, PoE #1 on F59 (52 floors back), and PoE #2 on F79 (54 floors back). It got fairly mind-numbing. I maxxed out not only Planar Prophet, but every single Title that gave even a single point of Power by the time I used my first PoE, and I maxxed out every single title period by the time I used my second PoE. I still only got my last necessary Ancient Element on F76 (the second time).

I know that I didn’t use a single Goblin Compound until I had a point in every single Chemistry skill, so that I got all of the side benefits, and that built up a lot over all those floors. I ended with a base Power around 310 and a base Attack around 360, in large part due to burning through 30+ spare Quenching Essences for a 60+ Attack boost.

Floor Strategy: Reveal enemies one at a time and punch them in the face until dead. When stuff gets challenging (F76+ in this case), reveal all the enemies and cast Chain Lightning, then face punch. Once you’ve maxxed out Chemistry, keep buying/acquiring all of the Chemistry Elements you can, because they’re HP and you use them before you use any other resources.

When you have time to sit back and ping something down slowly, take it and use up a few of your Air Gun/Air Cannons to conserve resources. If you hit a floor with 3 ranged units and they’re doing dangerous levels of damage, hit them with Hurricane Straws or just f**k it and Armageddon or otherwise board clear and AoE — but save at least a couple of Hurricane Straws in case you get a Dimension Door; that little guardian inside gets crazy as you get into the lower floors.

Boss Strategy: Electrostatic Field, Disrupting Ray, Lighting Bolt, (your choice of Hex, Resentment-Venting Hourglass, or Timestill from either your spellbook or the Future Cat item), Lightning Bolt until dead. Seriously, that’s how I took out F60, F70, and F80. 😀

Final Notes: This was an ordeal of repetition, but it was a great way to get about 30 DP in one run and nail the Boss Prize as a side benefit. If I had to do it again, I’d do it exactly the same way. 🙂