Getting Peter via Bloody Fortress w/Pope

So I looked around a few weeks ago and noticed two things.

  1. I still haven’t gotten Peter. I mean, I hate the SL/30 game and I flat refused to sit around for days trying to get Creator to drop his key in Arena. But then I remembered that…
  2. I got Creator like two months ago through 8 solid months of $1 and $3 purchases. Apparently I got so caught up in the Hell Frontier game that I just never looked at him. Also…
  3. There are zero guides on the entire Internet for doing a paid Peter run through Bloody Fortress. — Turns out this is wrong, my search somehow missed this guide in the Forums’ Files section (the best single G&D resource online, that Files section!)

And I thought “Hey, this is an opportunity to create something that at least a few people will probably appreciate!”  😀   So, to quote my favorite Super Mario Kart driver, “Here we go-ooo! Mwaaahahahahahahahahaaa!”

 

Maze: Bloody Fortress

Purpose: Unlock Peter and his piles o’ treasure.

Mainball: Captain — I wanted my Venture titles to be cheap, so Captain had to be the first in line.

Soul Link 1: Time Wizard — not much choice here.

Soul Link 2: Creator — See above.

Venture Title: Great Swordsmith (crucible) — I knew two things about this run: 1) it was going to be hell getting through F81-99, and 2) I was going to have facepunch my way as deep as I could to conserve spells. I couldn’t take Novice Warrior, so I really wanted that 15% counterattack reduction to  help me keep facepunching. And of course nothing gets you through a set of floor mobs quite like a 100% counterattack prevention.

Oh, also, going through Rune Master will give me 15% more Holy Bolts, which will actually matter.

Magic Title: Pope— Pope gives me double-damage, greatly-enhanced Holy Bolts — and the Key of Lore gives me 1 Holy Bolt every other floor, which means I won’t run out of ammo if I’m careful.

Artifact: Gloves of Great Swordsmith — Because yes, the 3 extra Swordsmith’s Runes are worth having an artifact you won’t use in the final 1/3rd of your run (see below).

Potion: Athena’s Tears — because you gotta.

The Rundown: The whole way down, I purchased every single ‘set item’ out of every special shop, as well as every Demon Spleen (that’s the +Power one) and most of the Demon Kidneys (+HP/MP one), and I kept a stock of ~1200 EP to keep buying those things when they showed up.

I started by one-starring my way up to Great Swordsmith (Crucible). Then I went back and filled in Rune Master right away, then Treasure Seeker so I could avoid activating monsters for as long as possible (to have plenty of things to pick up, so as to avoid flaming tiles). I grabbed all three stars of Magic Apprentice in time for the F30 boss (I might have had to buy the third star with the EP from beating the boss, my notes are unclear.)

Then it was one star in Priest, three stars in Light Master, and then Pope and all three MP stars in Pope to get the +75% to Holy Bolt. Then I backfilled Priest and Explorationist for the regeneration, took the Attack stars of Great Swordsmith because I needed to keep facepunching for a little longer, and then took the Power stars of Pope and Great Swordsmith. Then I basically just purchased whatever, whenever, and maxed out both Titles somewhere in the early F80s.

Key Management:  One of the more challenging aspects of any Peter run is remembering when to switch between Keys to maximize their effects. The three obvious ones are the Key of Sky (use immediately), the Key of Fate (use immediately), and the Key of Destruction (never equip it).

The Key of Time has an alluring trap built in, but don’t fall for it: as much as you might want to save it for late in the run to get the maximum boost out of it, don’t. Use it on F19, after doing absolutely everything you can to attain your current peak Power (primary importance) and HP (secondarily). Then equip the Key of Eternity and go into F20 to earn your free Timestill.

From then on, basically keep the Key of Lore equipped 90% of the time, swapping out the Key of Eternity in time to get your free Timestill every 20th floor. (When you use your one PoE, use it to get from just-after-a-20th-floor to go back to just-before-the-previous-20th-floor, so you get 2 extra Timestills from the deal. Timestill is your friend!)

You may also benefit from swapping over to the Key of War whenever it will give you a good chance to OHK an enemy with a facepunch. I actually wore a complete set of Giant’s stuff for a good portion of the middle of the maze to get the 33% chance to double damage plus, when needed, the 50% from Key of War for a solid 83% ‘crit chance’, which let me continue to play Mostly One Punch Man well into the mid-F60s, and Two Punch Man until the mid-F70s.

By that time, I had 8 Timestills and 104 Holy Bolts, and 12 Swordsmith’s Runes — which means I could mostly-freely-facepunch (Bolting down only distant Ranged mobs) my way through F87-F99. So I only had like ~15 floors worth of floor mobs and 3 Bosses I had to kill with magical might. In other words, Key Management is a super-critical part of the success of this run, as it provides like 50% of all the resources you need to make it through the difficult part! Another 20% comes from your Titles…

Faith Management: …And here’s the last 30%. 🙂 It’s crucial to get the +100% to damage spells (and all of the other bennies) from maxing out all 5 Faiths, which means you have to start intelligently to get lots of set items quickly.

Step 1: Every time you reach a Lich or Beholder (Eye Tyrant) statue and you have at least one full set*, sacrifice every full set you have to that statue. Continue until the Lich is level 8 and the Beholder is level 11. Then sacrifice exclusively to the Fire of Wisdom until it’s level 10. Equip the Torch (yes, giving up your Gloves of the Swordsmith!)

Go back to sacrificing exclusively to Lich and Beholder until Lich is level 18 and Beholder is level 19. Unequip the Torch and get your sweet Gloves back, you’ll need the stats by now. Then max out both Lich and Beholder for the items.

Now, start doing the same “sacrifice whenever you reach X statue and have stuff” with both Fire and the Knight, because you’ll need the +Attack bonus about now but you’ll also need to start mitigating the Manticore’s Roar ability, as it’s the one thing that is genuinely run-endingly powerful if left alone.

Once you max out Fire, feed either Knight or Victoria as you have stuff handy — you’ll be happy to have the HP and the -Spell Forbidden Effect from Victoria, but you’ll also need to keep your Attack up in order to continue facepunching.

* – Also, sacrifice Mephisto’s Soul Gem because it sucks and Demon Hunter’s Blade because you can’t do anything else with it anyway. And if you’re close to making an important level, go ahead and sacrifice any normal equipment you’re not using — it’s better used for Faith than being disenchanted for EP, as you’ll end the run with more EP than you know what to do with anyway.

Floor Strategy: Open as many non-enemy tiles as possible, leaving all the stuff sitting on the ground so that you can pick up 5 items to end Burning Tiles efficiently if needed. Then, if Captain’s ability is active, reveal an enemy, see how many of the missiles it will take to kill it, and if you’ll have missiles left over, reveal another enemy. Once all three missiles are ‘assigned,’ set the ability off.

Once that’s done, or if the ability isn’t active in the first place, just open one enemy and kill it before you open another. If it’s a Spiky Skeleton, you can choose to ‘kill it’ by grabbing some floor items and sucking the damage (or mitigating it with Curse, Ice Shield, or Stoneskin), or by hitting it with nukes (not Holy Bolts unless you can kill two with a single casting via Pope-iness.)

Boss Strategy: Punch down F30. Holy Bolt F40. Holy Bolt and Icicle F50. Starting with F60, use Electrostatic Field when you’re going to use Icicle, and Electrostatic Field+Disrupting Ray when you’re going to Timestill instead. Use one Timestill on F70, two on F80, three on F90, and as many as you need on F100, ’cause you’re done once you beat that big beast.   If you play your spells right, you should literally never see the Boss’ attack animation through the entire run.

Is It Worth the Effort? HELL YES. Getting through the Gate of Creation is pretty sweet — 100 Gems, a crapload of coins and Relic Fragments, and of course Peter. You also get a metric sh!t-tonne of in-maze bonus stuff that would make it relatively easy to bust through another 20 or 30 floors…but who cares? Once you get Peter and his Gems, get the hell out of there!

Peter comes into the game at 5 stars, which is a huge boost to most Ranger’s Song airships right off the bat, and his Exclusive Skill is basically a big pile of Nether Wicks on a stick, which is a great if unusual pairing with Flagellant’s big pile of “kill the sh!t out of any one boss” on a stick, as the two together can make short work of any dungeon’s F91-F100 for easy Boss Prize hunting down the road. 🙂

By the way, if you’re actually using this guide, I’d like to personally thank you for supporting my favorite game. It’s thanks to people like you that G&D is still around for me to enjoy, and I appreciate your contributions to my play time! 🙂

 

 

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Getting the Hell Frontier Boss Prize, the True Cross Way

Maze: Hell Frontier

Purpose: Satisfying a long-standing personal goal of mine — maxxing out Lionheart King’s True Cross and using it to beat a Big Bad Evil Guy. And since I had done Hell Fronter the Sith Lord way, and since it’s, you know, hell, it seemed doubly appropriate. Also, I wanted to playtest the Apollo+Flagellant interaction. And I farmed some Son of Satan fragments along the way.

Mainball: Lionheart King — Can’t get the True Cross any other way. If you’re familiar, the True Cross gives +2 Power, +20 HP, and +5% to Light spells at level one, and gains a level when you cast 10 Bless — or, if you have Apollo linked, 10 Heavenly Beam. Then to level it again, you have to cast 10 Holy Bolt, then 10 Divine Favor, then 10 Fist of Heaven, then finally, yes, 10 Holy Rebirth. At it’s final level, in addition to the predictable +10 Power, +100 HP, and +25% to Light spells, it also grants 1 random Light spell whenever you go down a floor.

Linkball 1: Apollo — The easiest way to get all the Light spells you need for the True Cross.

Linkball 2: Flagellant — I figured being able to toss all 5 non-Light schools of magic away to Flagellation was a good start, and I also showed my commitment to the True Cross by immediately sealing it permanently into my Treasure slot. The +2 rounds to spell duration granted by sacrificing Air magic made Heavenly Beam into a sweet ‘nuke plus 3 rounds of Stoneskin,’ which turned out to be amazingly useful.

Melee Title: Light Arbiter — You’ve seen this plan before, fairly recently.

Magic Title: Pope — Yep. We’re going to take down the Lord of Hell with True-Cross-powered massively boosted Holy Bolts of Holiness.

Venture Title: Farplane Ranger — As mentioned a few posts ago, Hell Frontier’s selection of Souls feeds directly into the Pope gameplan, boosting damage spells, Light spells, and Power directly.

Artifact: Crown of Pope — I figured that snagging a bunch of spare Fists of Heaven couldn’t hurt the quest to level up the True Cross, and a bunch of extra Power would help, too.

Potion: Lich’s Enhancement Liquid — Again, more Power, and the reduction to enemy Spell Resist was pretty clutch at the end, there, too.

Crystal Usage: Having run Hell Frontier for a while, I realize that including a section here on Crystal usage is kind of important. So, after I got Diablo and Tyrael out of the Dim Matrix, opened the Demon’s Gift Box so I could farm Son of Satan, and leveled Light of Corruption to level 10 to give me a few extra turns of ‘not instantly dying’ to the Boss’ special, here’s where the Crystals all went:

  • Fire: Doomsday Blade, Infernal Portal, then really nothing.
  • Earth: Collapsed Stronghold — Earth Strongholds give spare Crystals, so they’re the way to go.
  • Air: Crystal Core — the 10th level Air Crystal Core gives you a 10% chance not to use MP upon casting, which seemed like a good step toward getting True Cross levels.
  • Water: Hell Toilet (that fruit’s Stun is crucial for someone with no access to Hex and Icicle!) and Collapsed Portal to summon healing pets.
  • Light: Crystal Core — I wanted the +100% to Light Magic for leveling the Crystal Core up a bunch.
  • Dark: Dim Matrix — +a crapload of Power over the course of ~60 floors? Yes please!

The Rundown: As per my previous run with Flagellant, maxxing out Titles quickly is great for sneaking in Flagellations that don’t actually hurt you, so I pushed to Farplane Ranger, then filled in Explorer, then Magic Bandit, then *all* of the Venture Titles.

After that, it was Magic time. If I hadn’t already gotten the Pioneer Honor Quest, I totally would have gotten it here, as I one-starred up to Pope, then filled in Light Master, then Magic Apprentice, then all of the Magic title from top down. Somewhere in the middle of that, I decided to forsake any chance of getting Dragon Titles and Flagellated that option away as well.

Finally, I blitzed up to Light Arbiter and took all three stars of +Holy Bolt, then filled Melee in from bottom to top. I Flagellated my last Title away at F89.

Other Flagellations I performed included:

  • Sealing my ‘Special Spells’ ability on F1 (gained 2% chance to capture enemy Souls upon killing them),
  • Sealing my Fire magic on F1 (gained 3 Fist of Heaven and 1 Holy Rebirth),
  • Sealing my Air magic on F1 (gained +2 rounds to “all spells” — meaning Heavenly Bolt),
  • Sealing my Armor slot as soon as I got Tyrael’s Strength,
  • Sealing my Ring slot (Ring of Ash) and my Cloak slot (Great Druid’s Cloak) after finishing my last Title on F89,
  • And finally on F99, I opened up a HUGE can of “I’mma whip this Boss’ ass so hard he won’t even see straight.”

That last bullet point means that I Flagellated away my Water and Dark magics to get a full heal and a Holy Rebirth, then my Earth magic to summon a Rock Golem that would absorb one complete attack from the Boss. Then I Flagellated away my ability to gain HP from Magic Potions to get 3 Magic Toffees, with which I completely restored my MP. Then I Flagellated away half my MP to gain a +10% bonus to Damage spells.

Then I went into the final Boss floor and before doing anything else, I Flagellated away my ability to use items, as I’d already used my Toilet Fruit (see above) and my Scroll of Lightless Shield to take out the F90 Boss without breaking a sweat. The ability you gain by sacrificing item use is five complete damage preventions.

And when you’re not physically attacking the Boss, that means you only use up one of those five preventions when he attacks you. Which means you get seventeen turns of unmolested nuking the crap out of the Boss (assuming you have a Holy Rebirth handy to cancel his 9-layer autokill, which of course I did.)

At that point, who cares if he has 90% Spell Resistance? I was already sidestepping 20% of it thanks to Lich’s Enhancement Liquid and another 10% of it thanks to Flagellating my Ring slot. (Oh, and a 15% chance to ignore Spell Resistance altogether thanks to Apollo’s Talent.)

I didn’t use it all, and I didn’t do anything fancy at all. I literally beat the Lord of Hell using nothing except Holy Bolts to the dome over and over and over again. Because that’s how good guys win, dammit: by stubbornly and overdramatically hitting evil over the head with the Light of Truth and Justice over and over and over again until it f**king STICKS.

😀

So the lessons learned from this run are as follows:

  1. Maxxing out the True Cross is 100% not at all worth the effort. Seriously, get a Light Book and take your caster main instead of doing all that dicking around, you’ll be way happier.
  2. Flagellant is absolutely stupidly amazing at winning Boss Prizes. He might not even do very much — or anything at all! — for the first half or more of a run, but holy crap, that last Boss is just nothing at all in the face of the almighty power of a Gumball that just tosses his entire future onto the fire in the name of killing that one dude really stupidly dead.

And I love him! 😀

OMG Cytus is the Coolest Gumball EVER

Maze: Hell Frontier

Purpose: DP Questing. I have one Abyss Demon to resurrect, one item to craft in the Alchemist’s Array, one Corpse Flower to transplant, three Gumballs to summon, and one Light of Corruption to max out. I’m hoping to get all but the last one done in this run. Oh, and if I can farm some Satan’s Son and/or Hand of Balrog fragments along the way, so much the better. Got a Legacy at F70, so it’s definitely a might-do. :p

Mainball: Sunflower — Gotta have a Plant to do the Corpse Flower, and I wanted to test at least two different Active abilities’ interactions with Cytus (see below). I’d previously tried World Tree and established that it doesn’t work with Cytus because even though it has a little circle and a counter, it’s not Active b/c it triggers automatically when the little circle fills up. So, Sunflower it is.

Linkball 1: Three Eye King — Canas, check. Melee type, check. Active ability, check. Bork as furk, check. I’ve hit the quatrafecta!

Linkball 2: Cytus — One of the new Rayark gumballs, Cytus has an Exclusive Skill that creates “Memories.” Each Memory is either:

  1. Cytus’ Memory of the most recent spell you cast (excluding PoE), or
  2. The Memory of one of your other Gumballs, which you get when you use their Active skill and then follow it up with Cytus’ Memory Specimen ability.

In this case, the three non-Spell memories I had access to were:

  1. Sunflower’s Memory, which grants +3% to Light spells and a 3% discount on Photosynthesis (max 15%),
  2. Three Eye King’s Memory, which gives all of your currently-summoned creatures +50 HP and +5 Attack, and
  3. Divine Dragon’s Memory (’cause I got Dragon Magic), which gives you +1 Attack and your next 5 attacks proc Dragon’s Claw (in other words, they deal triple damage.) Unfortunately, this does not stack with any other buff, but still…nice!

Venture Title: Farplane Ranger (lantern) — Because of the next two Titles. I’ll explain at the end. 🙂

Magic Title: Pope — Almost there…

Melee Title: Light Arbiter — OK, so check this out. Farplane Ranger, in Hell Frontier, gives access to a small selection of Complete Souls. This includes:

  • Complete Adventurer’s Soul, giving some EP,
  • Complete Beast Soul (hard to find!), giving +1 Attack,
  • Complete Mage Soul, giving +1 Power,
  • Complete Angel soul, giving +1% to Light magic, and
  • Complete Demon soul, giving +1% to damage spells.

As you can see, 60% of those souls add directly to the concept of “damage from Light spells”. I actually didn’t know what Sunflower’s Memory did when I started the run, but it turned out to play directly into my plan. 🙂

So Pope is unique in that it doesn’t just double your damage, it also doubles all your other modifiers to your Light damage spells. So with +75% to Holy Bolt from Pope, +75% to Holy Bolt from Light Arbiter, +60% to Light Magic from Light Master, and another let’s say +10% to Damage spells and +40% to Light spells (from Angel’s souls and Sunflower’s Memories), my Holy Bolts were dealing more than 3.5x their normal damage…twice. That’s like collecting enough bonuses to reach +600% on your spells!

Yeah, that’s worth doing. 🙂

Artifact: Adventurer’s Harp — Honestly, the extra bennies from Pope and Light Bishop aren’t that great, and I want to make a lot of Sunshine, so getting the steepest discount I can on Titles is going to be a good idea.

Potion: Sunlight Potion — Getting the steepest discount I can on Sunshine is also a good idea. (Again, I didn’t know what Sunflower’s Memory did going into this, so this worked out very well for me. 🙂 )

The Rundown: I of course one-starred my way to Farplane Ranger (Lantern) on F1 before collecting the first corpse. Then I did an experimental Sunlight to see how Cytus worked, thinking because of the way the ability reads that I’d get two Sunlight for the price of one. Not what happened, but getting Sunflower’s Memory was pretty sweet anyway.

After that I one-starred my way up to Pope, backfilled Light Master, then one-starred my way up to Light Arbiter, pausing every time that I maxed out Cytus’ Energy to create a Sunlight and then a Sunflower’s Memory, until I had made 5 Sunflower’s Memory and thus obtained my maxium (30% total) discount on Sunlights.

From there, I basically sought out and obtained every point of Power I could find: Knight of the Faith, Oracle, the Power stars from all three of my Tier-5 titles…everything. And around the time I had done that, I also got to my F70 Legacy (having taken a peculiarly long Infernal Portal from F56 back to F32 along the way, disproving my theory that the Portals are always 20 floors long.)

At my Legacy, I dumped 50 of each Crystal to get Demon’s Gift Box so I could get some Satan’s Son frags, and got access to the Demon Title along the way. It so happens that the ‘magic side’ of the last level of the Demon Title has two sets of +3 Power stars in it, and I Demoned up until I had all that, activating my cute little Mini-Demon Pal on F73. (Each of the three Demons lasts 9 floors, and the last floor I might need to visit would be F101, so starting on 73 meant I’d keep the bonus for as long as I could possibly need.)

Once I had ALL the power, I went back and took more Knight for the HP, and had time to max out the 4th tier of Demon before I got to the end of my run.

Somewhere around F50, I got my first and only Dragon Wish of the run, which I used to get Dragon Magic, because Cytus testing. I didn’t use it much once I saw that the Divine Dragon’s Memory was basically “hit real hard five times” in the form of a buff that didn’t stack with Blade of Ruin and was therefore dead to me.

I had a total brain fart at the F60 Boss and seriously forgot that I was doing the whole Pope’s Killer Holy Bolts shenanigan, and had to panic-summon Howling in order to kill the boss before he did his 9-layer instagib on me. He made it a quick trip from F60 until about F85 where he died horribly.

Somewhere around F75, I finally got the ingredients together to form the Hand of Balrog, so that happened, and with it, my crafting DP quest. Coincidentally, on the same floor, I summoned my final Gumball in the form of one Frost Queen.

Finally, from Howling’s death onward, it got real. I had a huge pool of HP from lots and lots of Sunlight and Knight, but I didn’t have all that many spells saved up because I honestly didn’t expect the run to go as long as it did. Freaking Corpse Flower literally didn’t show up until F101.

Floor Strategy: Pre-Howling: Open one enemy at a time, punch it to death. Summon Water Elementals constantly to keep HP full. Howling: Let Howling eat absolutely everything. Occasionally Curse an Angel to keep it from hurting me too much before Howling ate it. (I did, of course, activate the “No Angel Resurrection” side of Azazel’s Statue when it showed up.)

Post-Howling: Open up as many enemies as possible, killing any Angels and Ghosts as soon as they’re spotted with big nukes. Once max visible enemies are visible, SkyEye and Death Ripple or Fist of Justice or Chain Lightning, sometimes using Cytus to replicate a second copy for the kill. Around F94, I had maxed out the final level of Demon, which gives you a bunch of Implosions as well as the ability to have Implosions affect all visible enemies. So I cast Earthquake/Implosion/Implosion every floor for the auto-wins.

Boss Strategy: Electrostatic Field/Disrupting Ray/Holy Bolt until dead. Starting on F80, I discovered the orgasmic joy of Timestill Cytus.  The one big disadvantage to using Cytus during a boss fight is that it takes an action to use Cytus’ ability, then a second action to actually cast the spell, which is often a lethal consumption of time. But with Timestill, you cast it, you use one of your X turns to create a Memory of the Timestill, then you wreck face until Timestill ends, and then you cast a second Timestill from the Memory.

Oh, God. The wreckage is REAL. I was fortunate enough to have 4 Timestills going in to F80, and I still had one left when I quit on F101 after finally transplanting the damn Piranha Plant, because Cytus really IS the coolest. Gumball. EVAR!

 

Two Snapshots of Long Runs that got Stupidly Lucky thanks to Divine Dragon

I generally speaking prefer to blog about runs where lots of intense planning came together and awesomeness happened — but every once in a while, intense planning gets completely shattered by a stroke of luck that turns things completely on their head. Here’s a couple of quick summaries of my last two runs, where those strokes of luck defined things far more than my initial intentions.

RUN ONE

Maze: Dracula’s Castle

Purpose: Get the last Boss prize on my list (F100 Bone Dragon), and max out Imperial Commander for the XP along the way.

Main: Angel Deity — You can guess where this is going.

Link 1: Spy — Yes, I’m doing this again. Big difference this time is…

Link 2: Hercules — Because I got him, and because Dracula’s Castle is the single best Maze to use him. That’s because if you hit F51 once, you get a 30% boost to all stats. Hit it again, and you get +1 Atk/Pwr and +10 HP/MP. Hit it a third time, you get another +1 Atk/Pwr and +10 HP/MP. But hit it a fourth time — which is only possible here, in Saint’s Tower (limited broom), and Desert Oasis (magic carpet) — and you get a second 30% boost to all stats. That’s my kind of power!

Magic Title: Pope — Because seriously, if you’re going to be throwing around Fists of Heaven, you might as well.

Melee Title: Imperial Commander — Because XP, and I figured I could get away with it.

Venture Title: Great Swordsmith (Crucible) — Because I wanted the +15% bonus Holy Bolts, and those Swordsmith’s Runes make for an easy route to F100.

Dragon Title: Evil Dragon — I knew as soon as I saw this pop up on my list of Wishes that I was going to take it. This was a HUGE benefit for my run, and here’s why: “high level spells” counts any spell of 4th or 5th rank. Guess what? Angel Deity has the only proccable 4th-level spell in the game, and Evil Dragon instantly doubles the damage it deals. Can you say Bwaaahahahahahahahahahaaaa!!!?  I knew you could!

Artifact: Gloves of Great Swordsmith — Because 2 more Swordsmith’s Runes is 2 more floors I get to laugh my way through.

Relics: Mutu’s Belt, Eternal Cup, and Confinement Cage — Because I need to go back a bunch of floors, and I want something to do with all of the blood I’m going to be gathering once I max out these Relics. (I ended up also nabbing a Crown of Holy Glory and maxing that out, also, because Light Magic and extra Undead damage make for lots of fun.)

Potion: Mixture of Light and Dark — Let’s do this thing.

The Run Down: Not going into huge amounts of detail here. Basically, I calculated out exactly how to maximize my titles for the highest possible Attack, Power, and HP at the time of reaching F51. Then I recalculated them on F46 (fourth iteration) when I landed the Dragon Titles and thus had access to the extra bonus from Lesser Dragon, and abused those two 30% boosts for all they were worth. Walked onto F52 (after doing 44-49 five times and 48-51 four times) with all four of my Relics maxed out, over 3k HP.

I never saw another Shadow Stone, and I never cared. I did pick up an Air Book at some point though.

So I started busting out all the craziness from Pope and the Evil-Dragon-boosted Angel Deity, and it was literally no challenge all the way to F100. Took out the F100 boss with this exact sequence of spells: Electrostatic Field, Disrupting Ray, Holy Bolt, Timestill, Electrostatic Field, Disrupting Ray, Holy Bolt, Icicle, Electrostatic Field, Disrupting Ray, Holy Bolt, Timestill, Holy Bolt, Holy Bolt, Holy Bolt. Didn’t take a single point of damage. 🙂

RUN TWO

Maze: City of Steam

Purpose: Max out the damn Manual. Again.

Main: Dwarf King — Because I wanted Fighter stats in the long run, but I also wanted to max out Planar Prophet on the cheap. The lighting proc was a nice side benefit, and though I didn’t plan for it, the 5 Quenching Essences didn’t go to waste, either.

Soul Link 1: Cactus — Because I was going to melee my way down, and to hell with those stupid spikey bots.

Soul Link 2: Machine Herald — Because nothing says ‘I pound faces’ like a 50% Attack buff right off the bat.

Magic Title: Planar Prophet — A must for maxing out the Manual.

Melee Title: War God of Hell — I kind of figured, what the heck, let’s add another proc to the proc so I can proc while I proc. No real intent here.

Venture Title: Great Swordsmith (anvil) — Yeah, this is where things all went against plan in the best possible way. I was going to go Great Enchanter (crucible) because I’m still trying to figure out exactly how that bonus damage works, but things got swutched.

Artifact: Boots of Planar Prophet — Who needs the Electric Powered Set when you’re going to punch all the faces? I WANT FLOORS.

Potion: Hell Crimson Reagent — Because a little extra Power is a good thing, and Hell God of War.

The Run Down: So I got stupid lucky with Dragon’s Wishes for the second run in a row, and after portalling backwards from F59 to F4, I got my seventh ball on F5, and got Most Cruel Equipment: Sorehead Knight suit.

At this point, I had maxxed out Planar Prophet and the entire Magic title set, and I had one star of Novice Warrior. I was going to shoot straight to Hell God, but landing this set immediately shifted my priorities to Great Blacksmith, because you can upgrade the Sorehead Knight suit.

It took me until F58 mkII, but I did it. The Ordinary Knight Suit gives a total of:

  • +410 HP,
  • +38 Attack,
  • +100% Attack(!!),
  • +100% Accuracy (no enemy can dodge),
  • + 3 Defense, and
  • +80% Damage Reduction(!!!!!!11!1oneone!!)

Yes. Getting the Ordinary Knight Suit literally makes the rest of the run for you. I waltzed through the rest of the Maze (PoEing a second time at F99 just to annoy myself), maxed out the Manual, and quit on F101 just because I couldn’t be arsed to go any further.

 

Those two runs were completely nuts — unplannable, but exactly the kind of “jackpot!!” feeling that makes Gumballs and Dungeons so damn addictive and entertaining. W00t!

Honor Questing in Saint’s Tower w/ Ranger Song

Maze: Saint’s Tower — Because it’s easy to get to F100 when you have +50 Atk and Pwr and +500 HP and MP. Also, the Workshops here let you level up Elemental Suits, and you can Steal parts of the Light and Dark suits here, so it’s the place to go if you need a Dark and/or Light suit for Honor Questing.

Purpose: To get the Honor Quests ‘Take a Ranger Song team to F100,’ ‘Obtain the Dark Suit,’ ‘max out Great Swordsman,’ and ‘max out Pope.’

Main Gumball: Divine Dragon — I knew I was going Pope for the XP, and I figured that would take me through Light Master, so the free Divine Favors from the Dragon would be super useful. Also, the 20% boost to MP from Primary Dragon would add to the value of Magic Toffee.

Soul Link 1: Lionheart King — Because if you’re going to have Dragon titles tacked on to your usual set, you might as well make them cheap. Also, this makes the XP quest for Great Swordsman 30% less annoying. 🙂

Soul Link 2: Kaito — Because I’m planning on stealing the parts of the Dark Suit from the mobs in Saint’s Tower.

Magic Title: Priest –> Light Master –> Pope — For the XP! Also, this will make it much easier to nuke down the boss in his Dark phase.

Melee Title: Knight of Faith –> Armored Knight –> Light Paladin — Because I want those Divine Favors to achieve maximum value, and getting a bunch more doesn’t hurt, either.

Venture Title: Rune Master –> Weapon Master –> Great Swordsmith — 15% more Holy Bolts sounds like winning, the 15% Counterattack Prevention stacks neatly with the Crystal Shoes and Crystal Dress, and Swordsmith’s Runes read “beat one floor free of charge,” so 9 of them will get me from F91 to F100 easy-peasy. (Actually, one floor I did punch enemies in the face for so long that the dungeon nearly collapsed on me…got out on my 98th turn!)

Dragon Title: Medium Dragon Bloodline — Because I had them, and I had the EP to buy them. 🙂

Artifact: Ring of Great Enchanter — Not useful for my classes, but between the treasures of Saint’s Tower and the pieces of the Dark Suit, I was limited to choosing between Rings and Gloves, and I wanted to get plenty of Power but also recognized that a little Attack is vital for punching your way past the early game.

Potion: Mixture of Light and Dark — Because it’s the only way to eke any more utility out of those Divine Favors and also Pope.

Other Gear: I used the Crystal Shoes and Crystal Dress to reduce enemy counterattacks so that I could keep punching faces for as long as possible, for to conserve spells. I did successfully build the Dark Suit, but ended up discarding everything but the Voodoo Cloak, which I kept because it’s one of the few ways to get Power (instead of MP) out of the Cloak slot. I also wore the Magic Boy’s Glasses for the same reason.

I ended up carrying around a Dark Book as treasure, and swapping it out for a Skullcap Wand whenever I had to heal myself (15% healing magic boost FTW). I also swapped out my Voodoo Cloak for an Oracle’s Cape when it came time to kill bosses, and my artifact ring for a Ring of Faith whenever I had to heal myself.

The Run-Down: I basically facepunched everything from F1-F59 (except the boss). Even with my miserably low Attack, I forced my way through in melee, relying on massive counterattack reduction and the fact that Divine Favor basically took me from single-digit HP to near full in a single cast. Then, I cast my one PoE to go back 27 floors because I didn’t quite feel ready for the F60 boss. Looking back, I have no idea why I felt that way because the bosses were the easiest part of this run by far. Getting +100% effect Holy Bolts (+75% from Pope and +25% from Oracle’s Cape) that double-cast themselves (thanks Pope) meant that the F30, F40, and F50 bosses dropped before they could take an action, and the F60 and F70 bosses dropped before they could take two actions. 🙂

It was F49 that I realized I had gotten level 5 in all four of Saint’s Towers custom buffing spells, and I had 7 Magic Toffees, so it was time. I cast 10x “Give me 50 MP,” used a couple of Toffees, cast 10x “Give me 5 Power,” used a couple of Toffees, cast 10x “Give me 50 HP,” used a couple of Toffees, cast 10x “Give me 5 Attack,” used a single Toffee, and moved on to kill the F50 boss with a smile in my heart.

Title-wise, I drove straight to Pope, then backfilled Magic Apprentice and Light Master. Then I took 3 stars of Novice Warrior, one star of Knight, Knight of Faith, and Armored Knight, and then backfilled Knight of Faith for more Power. Then I took one star each of Fortune Finder and Explorationist, all three stars of Rune Master (for more Holy Bolts!), one star of Weapon Master, and one star in Great Swordsmith. Then I filled in ALL of the Dragon Titles, went back to obtain every point of HP that I could from everywhere before taking Light Paladin, went back to obtain every point of Power that I could, and finally just filled in everything else pretty randomly. I maxxed out my Titles completely around F92.

Once I got below F60, I started using the Roar spells to snipe off ranged attackers, and facepunched the melee attackers until F81. Burned through about half my enormous backstock of Divine Favors (yes, I refilled my 1200+ HP more than once per floor on average!) Then I used the Roar spells to kill basically everything until F91. 10 MP to cast a spell doesn’t mean sh!t when you’ve got 1500 MP. Literally made up all the MP with a single Magic Toffee on F89. 😀

F91-99, as mentioned, fell like wheat to a series of 9 straight Swordsman’s Runes. The only danger was nearly collapsing the dungeon on myself killing a pair of 1200-HP Rock Golems with attacks that were dealing 27 damage each.

The bosses dropped easily to a basic run of Electrostatic Field, Disrupting Ray, and endless Holy Bolts until F80. The F80 boss I had to futz around a little with an Aurora Barrier and a couple of Icicles. The F90 boss was a genuine pain in the ass, requiring multiple switches back and forth between nuking the Dark-side boss with Holy Bolts, then switching to the Light side for a Divine Favor (which at this point was an automatic trip to full life), another Electrostatic Field, and another Disrupting Ray, then a switch back to the Dark Side. Also several Stoneskins and a couple more Aurora Barriers.

Oh, and Timestill. I Timestilled the F80 boss once and the F90 boss twice. It’s crucial to know that Timestill prevents the boss’s “hurt you badly” aura from going off, so it’s a clutch tool for ekeing out the last three Holy Bolts when you’re about to die.

I quit when I reached the F100 boss. I’m 100% sure I could have beaten him if I had devoted 15 minutes to it, but I had accomplished all four of the Honor Quests I started out to achieve…and besides, I had a dungeon in the brand-new Elemental Event go to clear out before it reset. 🙂

Experimental Run: ALL the EP!

Maze: Dracula’s Castle

Purpose: To see what it looks like to go bat-sh!t crazy on EP-gaining and EP-cost-reduction mechanisms while making some side progress toward Dracula’s Castle’s DP quests.

Main Gumball: Minstrel — Needed my Venture title to be first so I could rush straight to Magic Bandit. Also Farplane Ranger.

Soul Link 1: Lionheart King — Because a 30% EP reduction on your two expensive titles (three if you find Dragon’s Power) is simply the biggest total EP reduction in the game.

Soul Link 2: Saladin — Because there’s only one Magic-type pokemon in Ranger’s Song that gives any kind of positive EP effect, and that’s Saladin’s ability to turn Rank 5 spells into 300 EP.

Venture Title: Night Walker –> Magic Bandit –> Farplane Ranger — Bought up to Farplane Ranger on the first floor so I could get that sweet bonus Relic. Then went back and filled in Magic Bandit, then filled in all three stars of Magic Apprentice, then filled in all the back levels of all the lower Venture Titles.

Melee Title: Sword Dancer –> Sword Master –> Sword Sage — Stupid bats. Dodge THIS! I filled in every level in order up to Sword Sage, then paused to take every single level of every single attack-boosting

Magic Title: Priest –> Light Master –> Pope — For to slaughter the boss with huge double-Holy Bolts.

Artifact: Crown of Pope — Because I didn’t have any headgear, and blasting things to death with big light spells seemed like a good idea.

Potion: Potion of Great Designer — Because I needed to clear 400 bonus EP to get Farplane Ranger before searching Dracula’s corpse.

Relics: Mutu’s Belt, Corrosive Bracelet, Talking Puppet, Stupid Spear Ring — I took all items that had ‘Cast this spell X times,’ because those are the most annoying DP quests I have left.

Other Gear: I literally purchased every single item from every single shop. Treasure shops, scroll shops, purple-castle Dracula-specific shops…everything. Because why not?

Final Notes: Turns out that when you max out your EP gains to this bat-sh!t insane degree, you run out of Titles to buy by floor 60. Even with the purchasing of every damn thing. So yeah…I quit because I had blown my wad too early and nothing really left to do. The mission was to learn, and I did. Conclusion: don’t do this.  🙂 😀 XD