Maze: Ancient Arena
Purpose: To finish the Honor Quests “Reach Floor 100 with Abyss Roar” and “Fill in Holy Rune Master.” Oh, also, farm the hell out of the Ancient Arena’s audience members.
Main Gumball: Shadow Assassin — We’re going to F100, so I’m pulling out all the cheese stops on this one.
Soul Link 1: Vampire — ALL the cheese stops. With Death Ripples killing most of the foes and Life Drain sucking HP back from the few we do have to attack, we’re going to waltz through the floor mobs all the way down.
Soul Link 2: Mutant no. 5 — So, we need something we can do against the boss, too. Timestill On a Stick sounds like a great idea, and it’ll let us heal up by punching floor-mob faces without counterattacks on the lower floors, too.
Melee Title: Dark Arbiter — Obviously. 40% Death Ripple from Shadow Assassin, 20% Death Ripple from Assassin’s Mask, and 40% Death Ripple from Dark Arbiter means literally every facepunch comes with a Death Ripple. Every. Single. One. That’s bork as furk.
Magic Title: Dark Priest — Because double damage and extra Death Ripple effect is what this build is all about.
Venture Title: Holy Rune Master — Because double damage and extra Implosion effect is a good way to hurt bosses, but Implosions don’t come often enough, so we’ll make our own.
Artifact: Gloves of Dark Arbiter — Because the artifact’s stars give you a second 50% chance to do double damage with Death Ripple (at 2 stars, which is all I have right now). I never actually bothered to sit down and determine whether the two chances stacked (i.e. my Ripples were always doing double damage), or they were independent (and doing quadruple damage 25% of the time and double damage 50% of the time).
Potion: Mixture of Light and Dark — I’ll never understand why Abyssal Rum gives +20% to Fire and Dark and then no other stats, where Mixture of Light and Dark gives you +20% to Light and Dark…and then also +2 Power and +30 MP. Is Light that much weaker than Fire?
Other Gear: I have to admit, I got lucky with gear on this run. By the end, I was wearing almost entirely six-star gear: Istantine, Melee Master’s Gloves, Consul’s Armor, Starmoon Pendant…but the thing that really made it shine was landing the Great Druid’s Cloak from the F60 boss. Without that, I probably would have died somewhere near F85. With it, I cleared those last 15 floors nicely. My only two low-end bits of gear were Nether Boots — which don’t count, I disenchanted four or five higher-star boots because I wanted that +25% to Death Ripple — and a Ceremony Ring. Yeah, I literally never found a ring except that and about seven Rune Rings.
The Run Down: I ran straight up to Dark Arbiter and maxed out the +Ripple Chance star before I touched any other class. Then it was up to Dark Priest (through Conjurer to keep MP up) and all three +Death Ripple Effect stars in that and then the same from Dark Arbiter. Then I took the two Artifact Stars for Arbiter, then went and backfilled all the lower Magic titles and all the lower Melee titles in that order.
Then it was a straight shot to Holy Rune Master, and maxxed out the damn thing entirely for the XP. Next was a backfill of all the Venture Titles, then my one PoE from F79 to F55. Then I got the rest of Dark Arbiter filled in, and finished off Dark Priest by F83.
I purchased every single Shaman’s Ear I could find, and used them liberally during Arena fights to kill the audience — down to about F65; after that, it was easy to kill the audience by punching the enemy a bunch. For most battles afterward, I actually went ahead and took my Gloves of Dark Arbiter off to lower my Attack so that I could get more Death Ripples off before the enemy died. Got all of 2 gems from killing the audience, but I did manage to pull off the whole Panda-wine Oriental-shrine thing, so that more than made up for it. 🙂
The basic floor strategy was drop-dead simple: reveal as many enemies as possible, punch the one with the lowest Attack, repeat. Arena doesn’t have a lot of complex baddies, so it didn’t need to be anything but that.
The boss strategy was almost as simple: Electrostatic Field, Disrupting Ray, punch face until dead…until F60. Then it became Field, Aurora Barrier, Disrupting Ray, punch face until dead…until F80. Then it was Electrostatic Field, Aurora Barrier, Disrupting Ray, Implosion until dead (s/l once when I really needed the Dark Priest’s crit to go off and it didn’t.) The F90 boss took a Shaman’s Ear before each Implosion and three Holy Rebirths, and of course I didn’t even try to fight the F100 boss. XP accomplished, run over, done deal. 🙂