Maze: Ancient Arena
Purpose: Farm Spartan fragments, and test just how depth-crushingly sweet this team might be.
Mainball: Ripper — As main, has a 15% damage boost vs. humans. Also, gains significant stat boosts and a number of other cool tools on the way down.
Soul-Link 1: High Priest — There’s just no caster like him. High Priest is currently the only way in the game to get truly random scrolls every floor (as in, you get just as many 5th-level scrolls as 1st-level scrolls). All other “random scrolls” are weighted so that you get proportionately more low-level spells than high-level ones. Also, he gives you a random stat boost every floor, which will turn out to be very important.
Soul-Link 2: Monkey King — Obliterates every 3rd-ish floor all by his lonesome…which oddly is not why we’re taking him here. We’re taking him because, like High Priest, he also gives you a random stat boost every floor. Though the floor-wiping totally does help. 🙂
Venture Title: Great Enchanter (Anvil) — Because adding a full Mage set to our existing High Priest’s Spellbook means another free spell every floor. And if we can manage to get a Demon or Wizard’s set, it’s even a decently high-level spell, which is awesomeness squared.
Melee Title: Sword Sage — Just like with the bonzo stat-gains of the legendary Nobunaga/Saladin/Crusader combo, we want to jack ourselves up to absurdity right on the verge of inevitable demise, so that we can squeeze out another dozen or so floors if we’re careful.
Magic Title: Planar Prophet — Because our goal is to travel down as many floors as possible, to maximize the stat gain and the spell acquisition on every floor as we go.
Artifact: Boots of Planar Prophet — Even though we’re hoping to eventually wear Wizard Boots instead, these will give us a solid early boost to Power and another +9 floors to our PoEs. Totally worth it.
Potion: Lich’s Enhancement Potion — Need Moar POWAA!
The Rundown: The whole way down, you want to buy every single one- and two-star treasure you see, and every piece of magic-suit gear that is better than the one you’re currently wearing.
Take one star of Magic Apprentice, Black Mage, Conjurer, Earth Master, and Planar Prophet. Then max out Black Mage, then Earth Master, then Planar Prophet, starting with Power and the Artifact stars, then HP, then MP. You should be able to do this pretty easily before you actually get deep enough to use all of the backtravel you’ll have access to. As soon as you get deep enough that an Electrostatic-Field-Empowered Portal of Earth will get you somewhere around F2-5, use it.
On your second run, focus on maxxing Blacksmith and Great Enchanter, and get your Wizard Suit progressed as far as possible. Then PoE again as soon as it’ll take you to F2-5 again.
As you run out of Quenching Essences to spend your EP on directly, shift to building up Melee, plodding star-by-star along the straight-line path to Sword Sage — but don’t take Sword Sage itself until after you’ve narrowly scraped by death a few times in a row, and taken at the minimum every single point of Attack that all of your Titles can give you. (If you happen to get ahold of the Dragon Titles, wait until they’re finished up, too!)
Generally speaking, you’ll run out of EP to spend around F70 after both PoEs (assuming you haven’t gotten the Noble, Hunter’s, or Forging suits — they’ll make it faster.) That’s OK, because even without any more titles to buy, every floor you’re traveling is still giving you 2 random bonus stats and 2 random (generally high-level) scrolls.
Use Monkey King whenever it’s at 90 or 100/100 points, and High Priest on every Boss and every floor ending in 5 just for fun. The other floors shouldn’t be too difficult at any point in time.
Bosses, you’ll have too many options for. Stick with whatever saves you the most Timestills for later on. You’ll want them. Also, you have Earth Master, so feel free to spam Gravity instead of Implosion up through Boss F70 or so. You’ll want the big guns later.
Once you do take Sword Sage, you’ll generally have the EP to take all of it. Go for it. 🙂
As an example of the absurdity of the spellgain, by the time I got to Spartan using this method, I had 9 Armageddons, 12 Aurora Barriers, 11 Timestills, 7 Holy Rebirths, and 3 Implosions. (Guess how I killed the F80 and F90 Bosses? It was Implosion.)
How deep can you go? I’m not the kind of person who enjoys that kind of gameplay, so I quit on F129 because I got Hamster and wanted to test him out — but I had a few thousand HP and MP, several hundred Attack and almost that much Power, and about 400 spell scrolls sitting around. So if this is your kind of game…love it! 😀