Two Snapshots of Long Runs that got Stupidly Lucky thanks to Divine Dragon

I generally speaking prefer to blog about runs where lots of intense planning came together and awesomeness happened — but every once in a while, intense planning gets completely shattered by a stroke of luck that turns things completely on their head. Here’s a couple of quick summaries of my last two runs, where those strokes of luck defined things far more than my initial intentions.


Maze: Dracula’s Castle

Purpose: Get the last Boss prize on my list (F100 Bone Dragon), and max out Imperial Commander for the XP along the way.

Main: Angel Deity — You can guess where this is going.

Link 1: Spy — Yes, I’m doing this again. Big difference this time is…

Link 2: Hercules — Because I got him, and because Dracula’s Castle is the single best Maze to use him. That’s because if you hit F51 once, you get a 30% boost to all stats. Hit it again, and you get +1 Atk/Pwr and +10 HP/MP. Hit it a third time, you get another +1 Atk/Pwr and +10 HP/MP. But hit it a fourth time — which is only possible here, in Saint’s Tower (limited broom), and Desert Oasis (magic carpet) — and you get a second 30% boost to all stats. That’s my kind of power!

Magic Title: Pope — Because seriously, if you’re going to be throwing around Fists of Heaven, you might as well.

Melee Title: Imperial Commander — Because XP, and I figured I could get away with it.

Venture Title: Great Swordsmith (Crucible) — Because I wanted the +15% bonus Holy Bolts, and those Swordsmith’s Runes make for an easy route to F100.

Dragon Title: Evil Dragon — I knew as soon as I saw this pop up on my list of Wishes that I was going to take it. This was a HUGE benefit for my run, and here’s why: “high level spells” counts any spell of 4th or 5th rank. Guess what? Angel Deity has the only proccable 4th-level spell in the game, and Evil Dragon instantly doubles the damage it deals. Can you say Bwaaahahahahahahahahahaaaa!!!?  I knew you could!

Artifact: Gloves of Great Swordsmith — Because 2 more Swordsmith’s Runes is 2 more floors I get to laugh my way through.

Relics: Mutu’s Belt, Eternal Cup, and Confinement Cage — Because I need to go back a bunch of floors, and I want something to do with all of the blood I’m going to be gathering once I max out these Relics. (I ended up also nabbing a Crown of Holy Glory and maxing that out, also, because Light Magic and extra Undead damage make for lots of fun.)

Potion: Mixture of Light and Dark — Let’s do this thing.

The Run Down: Not going into huge amounts of detail here. Basically, I calculated out exactly how to maximize my titles for the highest possible Attack, Power, and HP at the time of reaching F51. Then I recalculated them on F46 (fourth iteration) when I landed the Dragon Titles and thus had access to the extra bonus from Lesser Dragon, and abused those two 30% boosts for all they were worth. Walked onto F52 (after doing 44-49 five times and 48-51 four times) with all four of my Relics maxed out, over 3k HP.

I never saw another Shadow Stone, and I never cared. I did pick up an Air Book at some point though.

So I started busting out all the craziness from Pope and the Evil-Dragon-boosted Angel Deity, and it was literally no challenge all the way to F100. Took out the F100 boss with this exact sequence of spells: Electrostatic Field, Disrupting Ray, Holy Bolt, Timestill, Electrostatic Field, Disrupting Ray, Holy Bolt, Icicle, Electrostatic Field, Disrupting Ray, Holy Bolt, Timestill, Holy Bolt, Holy Bolt, Holy Bolt. Didn’t take a single point of damage. 🙂


Maze: City of Steam

Purpose: Max out the damn Manual. Again.

Main: Dwarf King — Because I wanted Fighter stats in the long run, but I also wanted to max out Planar Prophet on the cheap. The lighting proc was a nice side benefit, and though I didn’t plan for it, the 5 Quenching Essences didn’t go to waste, either.

Soul Link 1: Cactus — Because I was going to melee my way down, and to hell with those stupid spikey bots.

Soul Link 2: Machine Herald — Because nothing says ‘I pound faces’ like a 50% Attack buff right off the bat.

Magic Title: Planar Prophet — A must for maxing out the Manual.

Melee Title: War God of Hell — I kind of figured, what the heck, let’s add another proc to the proc so I can proc while I proc. No real intent here.

Venture Title: Great Swordsmith (anvil) — Yeah, this is where things all went against plan in the best possible way. I was going to go Great Enchanter (crucible) because I’m still trying to figure out exactly how that bonus damage works, but things got swutched.

Artifact: Boots of Planar Prophet — Who needs the Electric Powered Set when you’re going to punch all the faces? I WANT FLOORS.

Potion: Hell Crimson Reagent — Because a little extra Power is a good thing, and Hell God of War.

The Run Down: So I got stupid lucky with Dragon’s Wishes for the second run in a row, and after portalling backwards from F59 to F4, I got my seventh ball on F5, and got Most Cruel Equipment: Sorehead Knight suit.

At this point, I had maxxed out Planar Prophet and the entire Magic title set, and I had one star of Novice Warrior. I was going to shoot straight to Hell God, but landing this set immediately shifted my priorities to Great Blacksmith, because you can upgrade the Sorehead Knight suit.

It took me until F58 mkII, but I did it. The Ordinary Knight Suit gives a total of:

  • +410 HP,
  • +38 Attack,
  • +100% Attack(!!),
  • +100% Accuracy (no enemy can dodge),
  • + 3 Defense, and
  • +80% Damage Reduction(!!!!!!11!1oneone!!)

Yes. Getting the Ordinary Knight Suit literally makes the rest of the run for you. I waltzed through the rest of the Maze (PoEing a second time at F99 just to annoy myself), maxed out the Manual, and quit on F101 just because I couldn’t be arsed to go any further.


Those two runs were completely nuts — unplannable, but exactly the kind of “jackpot!!” feeling that makes Gumballs and Dungeons so damn addictive and entertaining. W00t!


Casting Immortal Source 20 Times…as a Time Lord!

Maze: Dracula’s Castle

Purpose: Cast Immortal Source 20 times (consuming 20 Ancestral Bloods, which sucks to do.)

Main Gumball: Dwarf King — Honestly, I worked backwards here and came to the main gumball last, deciding to take Dwarf King because I wanted the Quenching Essences and I wanted the base stats of a fighter-type, which weirdly, Dwarf King totally has.

Soul Link 1: Justice Herald — This build is largely based around Justice Herald. Specifically, the interaction between Immortal Source (which at max level gives you +3 Attack, +3 Power, +30 HP, and +30 MP per cast) and Justice Herald’s percentage-based healing factor. Because I’m literally only ever using 4 Ancestor’s Bloods for raising the stats on my Relics (3 on Eternal Cup and one on Confinement Cage), every other Ancestor’s Blood I find is going to give me +30 HP (and the other nifty stat boosts as well). I intend to have so much HP that Justice Herald’s healing factor keeps up into the triple digits. We’ll see if that works.

Soul Link 2: Red Hood — Weird choice, right? Well, no. Red Hood’s power, once you have obtained Mr. Wolf’s Camouflage, basically gives you occasional nuggets of “lose some HP/MP, gain some other stat” — well, with Justice Herald doing his thing, the HP gains will vanish in the wash. Add on the MP gains from Immortal Source to cancel out the MP losses from Red Hood’s foodstuffs, and she basically turns into an ongoing stat-boosting machine to add onto my existing stat-boosting machine.

Venture Title: Holy Blacksmith — I’m starting down the Venture Title first even though it’s not my main Title, because the single most important thing for making this build even vaguely effective into the late game is being able to craft Great Druid’s Cloak (followed later by Ash Ring and even later by Starmoon Pendant). I took one star of Treasure Seeker, one star of Explorationist, one star of Blacksmith, all three stars of Royal Blacksmith, one star of Holy Blacksmith, then back to fill in the rest of Blacksmith.

The idea here is to buy every treasure worth 50 EP or less out of every shop, then disenchant it all for Quintessence progress and net EP gain once we get three stars each in Royal Blacksmith and Blacksmith.

The Great Druid’s Cloak makes Dwarf King’s proc absolutely lethal, and gives all those Lightning Bolts and Fireballs the ability to clear ranged mobs with one cast until well into the depths. Also, importantly, wearing it and having a solid Power will let you kill the Boss with Holy Bolts in very little time.

Melee Title: Knight –> Fighter — After snagging the first level of Holy Blacksmith, I took all three stars of Novice Warrior and the first star of Knight. Then I went for the first three stars of Apprentice Mage, and came back for the first stars each of Silver Knight and Royal Knight. Then I paused to do the first step of the Mage stuff below, then came back to pop the first level of Fighter in time for the F60 boss.

The reasoning here is twofold: first, the HP gain from Knight boosts Justice Herald’s regeneration factor even more. Second, we have Great Druid’s Cloak-powered nukes and Thor’s Hammer for cleaing floors — we need s solid plan for clearing bosses. Fighter will give us that.

Magic Title: Time Lord — Yep! I decided not to wait for Templar. I have been griping about Time Lord for a long time now, and I realized that I hadn’t tried to play one since before I had unlocked Bloody Fortress. It was time to try again, but with a lot more experience under my belt. Between Royal Knight and Fighter, I paused to take one star each of White Mage and Priest, then maxxed out Air Master for bigger Thor’s Hammering.

After the F60 boss (and it’s attendant levels of Fighter), I maxxed out Priest for the Power boost, then took Time Lord and all three of its Power stars, because I felt in my bones that I had a Portal of Earth dropping soon, and I wanted to be ready. As it turns out, I was right — my one and only PoE dropped on F64, and I used it on F69 — 24 floors back to floor 45 I went. Oh, but I forgot a part:

Dragon Title: Evil Dragon — I was fortunate enough to stumble upon the Dragon Title wish, and I took one star each of Wyvern Bloodline and Primary Dragon Bloodline right before I took my first star of Time Lord. Why? Another 10% bonus HP, of course! 🙂

On my way re-down from F45 (post-PoE), I filled in the other two stars of Knight, the other two stars of Wyvern, the other two stars of Primary Dragon, and took one level each of Medium, Advanced, and Evil Dragon — in the name of MASSIVE HP, with a side helping of “hey, Fighter + Evil Dragon sounds like a downright great way to slaughter that damn Bone Dragon, eh?” Then I took all three Attack-granting stars of Fighter.

By the time I quit on F80, I had taken all 3 HP stars of Time Lord, all 3 HP stars from Holy Blacksmith, all three HP stars and both Artifact stars for Fighter.

Other EP Spending: I purchased every single Ancestor’s Blood and every single Shadow Stone that showed up. This meant I *always* kept a stock of 750ish EP in reserve just in case another opportunity arose.

Artifact: Helmet of Fighter — Well, we’re punching faces, we’re taking Fighter, and the HP bonus helps Justice Herald do his thing. Oh, and we don’t have a helmet coming in from Red Hood, Holy Blacksmith, or Dracula’s Castle in our plan. Kind of a nice coincidence.

Potion: Whale Oil — because you know it’s all about that base ’bout that base: base HP, that is.

Relics: Eternal Cup, Confinement Cage, Talking Puppet — And here is where this build gets meaty as f**k. By the time I used my one and only PoE, I had cast 8 Back in Times (5 on floor 39 and 3 on floor 59), and 17 Immortal Sources, for a total of +51 Attack and Power and +510 HP and MP. That’s 76 HP per floor I wouldn’t otherwise have been gaining from Justice Herald! After I had maxed out all of these at +10, I started keeping my eye out for a Mutu’s Belt, just because I had over a hundred Essence Blood just sitting around, and I figured I could spend 1 Ancestor’s Blood to activate the first-level 15% heal for 5 Essence Blood. Unfortunately, I never found one. 😦 The Talking Puppet I kept because I figured an extra 25% boost to all damage spells would play nice with Great Druid’s Cloak.

Other Gear: I obtained Red Hood’s set fairly early and used it until I quit, just because I was busy disenchanting everything else for Quintessence and I kind of like randomly casting Frog. 🙂 I crafted my Great Druid’s Cloak somewhere in the mid-50s, and Ring of Ash on F79 right before the final showdown with the F80 boss. (Reach floor 80 was the last DP quest that I was going to be able to get on this run, so I quit there. I could have gone much farther had I been patient and played well — I had a metric asstonne of resources untouched — but my goal was not depth, just DP.)

Final Notes: Yeah, I literally never once used the actual class feature of Time Lord. Literally never. Not even by accident. What I did do was cast not just 20, but a ridiculous 28 Immortal Sources. With all of the HP stars, the Immortal Sources, the +20% HP bonus from Knight, the other +20% HP bonus from Primary Dragon, and all of the normal HP gain, I ended the run with 3,391 HP. Also, 2,115 MP, 199 Attack, and 183 Power — before any buffs. Turns out gaining 508 HP just for going down a floor (and that’s just from Justice Herald; I also had HP gains from Priest, Silver Knight, and Medium Dragon pouring in) is pretty good. 😀