Maze: Gods’ Chessboard
Purpose: DP questing, Boss Quest, and experimenting with a few mechanics I haven’t played with before. Specifically Ferocious.
Mainball: Cytus – TEK + Cytus combines to produce a buff of +5 Attack and +50 HP to all summoned creatures every 3rd floor or so, as long as you keep killing mobs. Generally, this is hampered quite a bit by summoning Howling, which is why we’re not summoning Howling. Also, Timestill Cytus is the answer to Bosses for a very long time. No pun intended. If that was even a pun. I can’t tell.
Linkball 1: Three-Eye King – The sweet thing about Skyeye is that, if your Attack is high enough, you can get most or all of your entire Energy spend back by killing mobs with it. So your only real limit on using the Cytus trick is Cytus’ energy, not TEK’s.
Linkball 2: Future Cat – For a few reasons. I wanted the Time Machine, I wanted the piles of spare Statues you get from each Dimension Door, I wanted the ‘enemies don’t block tiles’ from wearing the Future Technology set (so I could get Skyeye efficiency), and I wanted the Timestill-casting items.
Magic Title: Planar Prophet – The goal is to build up the largest possible pile of Statues so that I can max out the Book, customize my set of Powers, and then still have Statues left over to execute my late-game plan.
Melee Title: Light Paladin – Having a boatload of HP (and the long-range damage reduction) makes doing deep pretty easy if you have something else — say, a huge supply of high-damage pets — that is doing the killing.
Venture Title: Holy Rune Master – 9 more Timestills (made easy b/c Cytus poops Chain Lightning, the other necessary ingredient for crafting Timestills) (turned into 18 more Timestills because Cytus is Cytus) (plus a big pile of bonus low-level buff spells for survival in the deep floors)? Yes, please!
Dragon Title: Demonized Dragon – For the Spell Resistance Penetration, mostly, though the added +100% Chain Lightning damage was sweet, given Cytus poops Chain Lightnings.
Mechanical Title: Interstellar Defender – Because that’s as far as Cytus can get down that Title chain. 🙂
Artifact: Boots of Planar Prophet – More floors!
Potion: Evil God’s Nostrum – Saves a massive pile of Statues if you’re willing to wait until F80 or so to use it.
Other Important Items: I happened upon 3 parts of the Dragon Scale set by F70, so I stopped at the next Blast Furnace and threw Knight Statues into it until I got the fourth piece. Also got an Eternal Set just purely by accident while tossing Amber Statues to try to get more God’s Scrolls for the DP quest. Also, of course, the Ring of Inhibition is 100% necessary.
Statue Strategy: I saved all my statues until I had nearly 200 of each on F80-something. Then I drank my Evil God’s Nostrum and immediately maxxed out all my Book abilities, ending up with about 60 of each statue left over (not counting Amber, which I didn’t use at all except to try to get God’s Scrolls). I had set up my Book for spellcasting across my previous runs, and specifically obtained 2 different +Lightning% abilities, 2 different %-to-cast-Lightning-on-attacking abilities, a +Timestill% ability, and an Amber ability that gave me, at level 20, a phenomenal +40% to all spells.
I summoned Ferocious on F99, after filling a floor with other summoned statues. I hadn’t ever summoned Ferocious before, and I assumed that by “consume all other statues,” it would gain the stats of all those statues, which would be magnificent given that all of those statues had like +200 Atk and +2000 HP from all my CyTEKing. It didn’t. Don’t make my mistake! All you need to do is summon 1 of each statue and Ferocious will be as strong as it gets. I’m pretty sure. (Which is still pretty strong, BTW. It survived until F108, which isn’t bad at all.)
The Rundown: I maxxed out Planar Prophet and every other Magic star first (using the Time Machine on F31 to start over), then three-starred Melee up to max Knight of Faith for the extra Power. I got one star each of Fortune Finder, Explorationist, and Rune Master before my first PoE from F59 to F7.
Then I took the other two star of Rune Master for the extra low-level spells, one star of Royal Rune Master, and Holy Rune Master and all three of its Power stars. Around this point, I got a Wish and obtained Dragon Titles. After backfilling Fortune Finder and taking one star each of the Mechanical Titles, i PoEd again from F59 to F4.
Then I filled in the Mechanical Titles and backfilled the Venture Titles before three-starring Heavy Armor Knight. At that point, I saved up enough spare EP to take Light Paladin when I was low on HP and left it alone. With everything else full, I started up the Dragon Titles and three-starred everything step by step to Demonized Dragon. Around F130, I used Light Paladin for HP, but maxxed out Demonized Dragon before maxxing out Light Paladin around F140. After that, I just purchased every statue I found, ’cause duh.
Floor Strategy: Broken into four basic stages.
- Pre-Future Technology Set: Tap tap tap, reveal an enemy, kill it, keep tapping.
- W/ Future Tech, Until about F70: As above unless TEK is charged up. Then, instead, reveal everything and kill w/Skyeye. If necessary, cast Bless to empower Skyeye enough to finish everything off at once. At that point, my Attack was low enough that I had to switch suits.
- W/Dragon Scale Suit, Until about F110: Back to tap tap kill, but use Skyeye to hurt and get the mild Disrupting Ray effect on any Queens or other extra-big-HP mobs you come across so that you can kill them efficiently.
- Back to Future Tech, past F110: Summon (floor – 100)/10 Statues, then tap around to reveal one mob, tap other stuff until the Statues kill it, reveal a new mob, etc. Save the Tower for floors with 3+ Ranged units and the Bishop for floors when you’re running low on HP.
Boss Strategy: With Cytus and a sh!tload of Timestills, you can basically go without ever getting attacked until you get so deep that the Boss’ “You can’t cast 5th level spells once the boss is below 20% MaxHP” feature kicks in — and even then, you can make it through another 20 or 30 floors with the power of Hex. I died on F170 not because of lack of Timestill, but because of lack of Hex.
Even then, you can still survive a lot of hits by summoning a Tower and using Stoneskin, as they stack nicely. What finally actually got me, ironically, was the Boss’ randomized special effect, one of which eats a sh!tload of MP per turn. I haven’t died of a lack of MP since I was DP questing in Bloody Fortress, so that was different, which I choose to interpret as fun. 😀
All told, this run was damn fun, even if it was a little tedious by the end. I don’t like to go super-generic power team all that often, but God’s Chessboard’s statue-summoning mechanic makes this one so obvious that I had to run with it…and it was well worth it. 🙂