The Hell Frontier DP Quest Guide

Alright, I’m departing from my usual format here to drop a guide for completing some of the harder-to-compete DP quests in Hell Frontier.

Resurrect Tyrael/Diablo

  1. Save up 10 Light/Dark Crystals and some Earth Crystals
  2. Use the Earth Crystals on a Dim Matrix, and Activate it
  3. Find Tyrael/Diablo’s Corpse
  4. Feed the Light/Dark Crystals to Tyrael’s/Diablo’s Corpse

 

The “Light Sacred Artifact” and “Dark Sacred Artifact” sets.

  1. Buy 3 of the 4 pieces from the Light-Crystal Shop and the Dark-Crystal Shop respectively.
  2. Buy (from the respective Crystal Shops) or find (on corpses*) 3 Demon Thorns (for the Light Set item) or 3 Angel Wings (for the Dark Set item).
    1. *:This is a little confusing, because Angel Wings are found on Demon Corpses, but are needed for the Dark Set, and vice versa. So you need to search Demons to get the parts for the Dark Set, which isn’t hard to understand — but then they went and put Demon Corpses in the Light-crystal Strongholds, so you need to spend Light Crystals to get the Dark Set item, and vice versa. OR you can get both Angel and Demon Corpses from the Earth-crystal Dim Matrix, but you only have a chance to get the items if you Search the corpses rather than Reviving them.
  3. Find a recipe for the last item specifically on the respective kind of corpse (in the opposite kind of Stronghold!)  — I’ve heard that they can also show up in the correct kind of Crystal Shop, but I’ve never seen them there.
  4. Gather 25 of the appropriate kind of Crystal for your item, and 3 fire Crystals.
  5. Find a Dim Matrix, and put the Fire Crystals in, then put the Recipe in, then hit Craft.
  6. Put the entire suit on for the DP. 🙂

 

The Doomsday Blade reaches the Max Level

  1. Save up 126 Fire Crystals.
  2. Find the Doomsday Blade somewhere below F50.
  3. Upgrade the Doomsday Blade 5 times.
  4. Draw the Doomsday Blade.

 

Learn a Special Spell

  1. Save up 30 Dark Crystals
  2. Find Abbadon’s Statue
  3. Feed the Crystals to the Statue
  4. Use the resultant Scroll.

 

Successfully Transplanted the Corpse Flower

  1. Have as main one of Explosive Pumpkin, Cactus, Sunflower, or World Tree.
  2. Save up 10 Water Crystals
  3. Find the Withered Corpse Flower
  4. Feed the Water Crystals to the Corpse Flower
  5. Talk to the Corpse Flower
  6. Choose the Transplant option.

 

Open the Hell Rift

  1. Find six Hell Rifts in the floor before F50.
  2. Feed each Hell Rift a single Crystal.
  3. Upon feeding the sixth Crystal, collect all the Gems and tap the hell out of the Minecart and Barrel at the bottom of the screen.

 

Summon Gumball

  1. Just keep using the pet-summoning Collapsed Gate. It’ll happen.

 

Receive the Hand of Balrog

  1. Be a Farplane Ranger (lantern)
  2. Find Ragnaros’ Corpse
  3. Use Ragnaros’ Soul to obtain an Eye of Balrog
  4. Save up 28 Fire Crystals and a pile of Light and Dark Crystals
  5. Open Light-elemental Shops and buy Cores of Incandescence until you have 10
  6. Open Dark-elemental Shops and buy Blood of Mountains until you have 10
  7. Somewhere in there, buy a recipe for the Sulfuron Hammer
  8. Use 3 Fire Crystals on a Dim Matrix to open an Alchemy Matrix
  9. Use the recipe for the Sulfuron Hammer in the Alchemy Matrix
  10. Use the Eye of Balrog to turn the Sulfuron Hammer into the Hand of Balrog

 

Obtain the Hidden Gumball(/’s Fragments)

  1. Die somewhere, probably best below F50
  2. Next run, save up 50 of each Elemental Crystal, with 1 extra Dark Crystal
  3. Trade in your set of 50 Elemental Crystals for a Demon Gift Box the floor before you reach your Gravestone
  4. Open the Demon Gift Box to obtain 3 Satan’s Hearts and some other stuff
  5. Reach your Gravestone
  6. Feed your Gravestone one Dark Crystal to open up a portal
  7. Feed the portal 3 Satan’s Hearts

 

Arananthi’s Notes

This Maze has a very clear “best” route for getting the DP quests done. It goes like this:

  1. Play Earth Elemental main, Genie and Three-Eye King linked, with Boots of Planar Prophet and Nugget Potion. Take Farplane Ranger (lantern) off the bat (F1 if you can), then just work to get the biggest Portals of Earth you can.
  2. Use your Crystals in the following fashion:
    1. Earth: Open every Stronghold as an Earth Stronghold (helps you build your collection of Crystals) until you get your Demon Gift Box. Open every Dim Matrix and an Earth Matrix until you’ve resurrected both Tyrael and Diablo.
    2. Light: Save 10 for resurrecting Tyrael. Open Light-side shops until you have 10 Cores of Incandescence, 3 Demon Horns, and a Recipe for Sulfuron’s Hammer.
    3. Dark: Save 50 for resurrecting Tyrael, feeding to Azazel’s Statue to keep Angels from resurrecting, and getting the special spell from Abbadon’s Statue. Open Dark-side shops until you have 10 Blood of Mountains, 3 Angel Wings, and a Recipe for Sulfuron’s Hammer.
    4. Water: Spend them into Collapsed Portals to summon Water Elementals that heal you every other turn. (Be sure to keep only 1 pet in case you need the other slot for Tyrael/Diablo!) After resurrecting Tyrael and Diablo, spend Water Crystals on the Dim Matrix until you’ve gathered 3 Gems. Then just..whatevs.
    5. Air: Spend them into Spell Shops when possible for more chances at Electrostatic Field/Disrupting Ray/Timestill. After getting 3 Gems from the Dim Matrices, spend Air Crystals to get a higher average EP per Matrix return.
    6. Fire: Save all of them. Seriously, you need 227 just to do the tasks on this list plus use the Teleport backwards. 😀

 

Good luck, and Enjoy!

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Getting the Hell Frontier Boss Prize — the Sith Lord Way

Maze: Hell Frontier

Purpose: Gotta get that 100F Boss Prize, just to prove it can be done.

Mainball: Sculptor — We’re going to be doing a lot of Thinking.

Linkball 1: Skeleton Lord — Thinking about eeeviill.

Linkball 2: Satan’s Son — And it all comes together. Satan’s Son is the opposite of Apollo — he turns every spell you get into a Dark spell, meaning you have a very limited toolbox, but if you can make those tools work, you can focus on them to Hell and back and walk away with massive success. Satan’s Son gives a clean 50% boost to Dark, and we’re going to get another 60% from Dark Master, and then another 75% to Implosion and Death Ripple from Dark Priest for nice big bonuses.

Venture Title: Farplane Ranger (lantern) — Getting FPR(l) on the 1st floor doubles your initial stock of Elemental Crystals, which means instead of 1 level of Light of Corruption off the bat, you get 3. Light of Corruption is going to be our primary method of clearing floors all the way down, so every little bit counts. Getting the Fused Ebony and Ivory from Dante’s Corpse is a pretty good benefit as well, though in general I think FPR(l) is probably a little underpowered for this Maze.

Magic Title: Dark Priest (wizard) — Dark Priest is the heart and soul of this build, giving you titanic Implosions and Death Ripples. Going through Wizard instead of Conjurer gives you six extra Laske’s Energy Drains, and when you’re nuking with the kind of power we’re nuking with, every Laske’s is one dead enemy plus a full heal.

Melee Title: Light Paladin (Faith) — Going through Knight of Faith means more Power for our nukes, and taking all three stars of Heavy Armor Knight is clutch for getting through F80-100 — without it, any time you get 3 Angels on one floor would be the end of you.

Artifact: Codex of Dark Priest — Gotta squeeze in every last point of Power we can find, and more Death Ripples is never a bad thing.

Potion: Lich’s Enhancement Liquid — I really wanted the reduction in enemy Spell Resistance for this, as it’s imperative to kill the Boss fast, and that F100 Boss has a cubic metric sh!t-tonne of HP, so every advantage I could work into my spells was clutch.

The Rundown: Essentially, this is like playing with Legendary Hunter, but on a 3-turn timer — if you keep up with Light of Corruption, it nukes hard enough to OHK everything except Angels until about F60. By F80, you’re only using it to wear down three of five/six enemies, and you have to deal with the other three yourself, but that’s still insanely useful. Also, if you get Light of Corruption above lvl 10, it wipes one level of the Boss’ Demon Mark every hit, which means you get 12 turns to kill him instead of 9. Bonus!

There are two crucial side-task to which you must attend:

  1. Opening up Light-side shops strictly for the purpose of finding and buying an extra 10 Light crystals above your normal stores. This is so that, when you find Azazel’s Statue, you can spend those extra 10 Light Crystals into it. This will give you the special ability to keep your enemies from Reviving, which is 100% vital — those Angels are fokking nasty below F80, and even with Heavy Armor Knight, you can’t afford to have them sitting around.
  2. Opening up Dark-side shops strictly for the purpose of finding and buying ALL the extra Dark crystals you can. Every time you activate a level of Light of Corruption and you have 5 extra Dark Crystals, immediately put them into a level of Dark Crystal Core. The idea is that by the time you hit F90+, you need to have that Spell Forbidden at -50% or better, or being unable to cast will definitely kill you.

So one-star up to Farplane Ranger (lantern) on F1 before you collect the first Corpse. Then fill out Magic Bandit, then Magic Apprentice. One-star Black Mage and Wizard, then fill in Dark Master and take one level of Dark Priest. Get three stars in Novice Warrior.

Then, around F20, instead of taking Titles, dump your EP first into sculpting Thinkers. Every floor, 100 EP goes into Thinkers, and when you finish a Thinker, start another one on the same floor and put a second 100 EP into it. You will be building Thinkers until around F70. Any spare EP you build up, put into backfilling Black Mage and Wizard, then into taking one star of Knight and Knight of the Faith, then getting all three stars of Heavy Armor Knight. Either way, do those things once you’re done with your Thinkers. (If you’re not aware, every Thinker you sculpt gives you +5~10 Power and +5%~10% bonus to all damage spells. Sculpting 10 of them basically turns you into walking nuclear event.)

After that, take the +MP stars of Dark Priest so that your Implosions are extra-lethal by the time you reach the F80 boss. From about F75 on, things are going to get rough. Your Floor Strategy in the later floors is “Kill Angels with your fists if they’re alone, or Dark Ripples if they’re in pairs or more. Reveal an enemy. If it’s not a Demon of the Abyss (which are immune to Dark spells), Curse it and punch it carefully, watching your HP and the monster’s Attack and re-Cursing as necessary. If it is a Demon of the Abyss, dink around opening tiles and picking stuff up, and let the Crystal Core wear it down as much as possible before punching it out. If your HP is low, don’t let the Demon die, as it keeps you from casting for 15 turns. Instead, reveal some other enemy and hit it with Laske’s Energy Drain to heal yourself up, then let the Demon of the Abyss die.”

Even with all of this strategizing, plus a Full heal from Istantine, I still had to key-hunt my way from F91 to F99, taking advantage of a couple of Magic Lantern procs, a Lighthouse, and some dumb luck getting the key off of an Angel. I even (wounded pride) had to s/l twice (same floor) when I ended the floor facing two Demon of the Abyss in a row — the first one leaves you unable to cast, which means the second one kills your ass and you can’t heal or use any tricks to avoid it.

Contrariwise to the complexity of your Floor Strategy, your Boss Strategy is simple: Implosion once, then Laske’s until he’s about to attack, then Hex, then more Laske’s. On F90, Implosion twice. On F100, Implosion until you have no more Implosion, pausing only to Hex, then Laskes until one of you dies.

I went in to F100 with a secret treasure: a Holy Rebirth I managed to snag from a Phoenix Signet from my third level of Knight of the Faith. I was determined to not use it — and I didn’t! The fight went like this:

Implosion. Implosion. Hex. Implosion. Implosion. Laske’s. Laske’s. Activate Lightless Shield Scroll (obtained from giving zero crystals to Abaddon’s Statue) to absorb the only attack the sonofabitch was ever going to get. Laske’s. Laske’s. Laske’s. Collect prizes.

That’s the power of a maxed-out Dark Priest with six Thinkers and a Ring of Ash on his side. If I had ever found a Great Druid’s Cloak, it would have been even nastier, as my Death Ripples would have out-damaged my Laske’s at that point.

So, to all y’all out there wondering just how you’re supposed to beat the Boss of Hell Frontier, here’s one way: nuke his face so hard it comes out his ass, and laugh your way to Hell and back. 😀

Recruiting the Son of Satan with Great Elf King

WARNING: SPOILERS

If you’re the kind of masochistic SOB who insists on figuring out how to unlock hidden gumballs without outside assistance, do not read this. If you are sane and reasonable, please continue. 🙂

 

Maze: Hell Frontier

Purpose: Recruit the Hidden Gumball, Satan’s Son.

Pre-Run Preparation: Take any other random Endless run in Hell Frontier, and die somewhere between F50 and F60. This is necessary for unlocking Satan’s Son!

Mainball: Minstrel — Hell’s Frontier has a ton of things to spend EP on, and Minstrel is enormously helpful. That, and I haven’t gotten all the big rewards from the Grand Harp (Minstrel statue easter egg) yet, so that’s a plus. Really, though, I wanted Venture main so that I could take Great Elf King (lantern) ASAP.

Linkball 1: Autobots — The Boss requires crushing with immense speed, as his Resistances quickly reach 100% and he kills you in 9 turns flat no matter what you do (short of Timestill) (or Stunning) (you can also Resurrect, but that doesn’t make his massive resistances go away), so having a big ol’ wrecking ball to swing at his face is necessary.

Linkball 2: Puppeteer — We’re not taking advantage of any of Hell Frontier’s assistance mechanics for the first 50+ floors, so we need to bust out the power playa, and Puppeteer is it. Because the Puppet’s Shield is 5x the Puppet’s Attack, and the Puppet’s Attack is 1/5th of your current attack when you summon it, it’s actually super-valuable to drop even your last Blade of Ruin right before summoning the Puppet so that it’s damage shield is significantly larger. Do that — you’ll be glad you did!

Venture Title: Great Elf King (Lantern) — We’ve got two Pet-summoning linkballs, but just as importantly, Hell Frontier itself provides frequent opportunities to summon elemental pets (and occasionally, at random, elementally-aligned Gumballs!). Also, we’re planning on taking Shadow Warrior, and all that stuff benefits significantly from Great Elf King (Lantern). So yeah, we’re totally going there.

Melee Title: Duke of Destruction (Shadow) — Really, we shouldn’t ever end up taking Duke if all we want is the Hidden Gumball. The real key is Shadow Warrior, which with Great Elf King (Lantern) creates Shadows with 78% of your current Attack when spawned. That’s pretty significant, even if they’re only hitting once and then dying.

Magic Title: Lord of the Elements (Fire) — Duke and the Shadows (new band name) will help us clear the floors easily enough, but we still need a little extra boost going after the boss, because nine turns is NOTHING. So we’re taking LoE(f) and using those Meteor Showers that Wizard gives us, alongside Autobots’ summons, to take him down fast.

Artifact: Belt of Duke of Destruction — Yeah, we’re probably not actually taking Duke, like I said, but we DO need the biggest boost to HP and Attack we can muster in order to max out the utility of our pets, and this will do it. And if we do decide to go deep afterwards, we’ll totally appreciate the extra trigger% for BoR.

Potion: Nugget Potion — It might seem silly, but that extra 5% Elemental Crystal find is HUGE in this Maze, especially when you’re going after Satan’s Son.

The Rundown: One-star your way to GEK(l) right away, then take the other two stars of Treasure Seeker as you can. Focus on revealing enemies in such a way that your Puppet hits them once, then you kill them — because you want to damage your Puppet, but you also want the EP from Minstrel. 🙂

Then save up your EP for a bit. You don’t really need levels at the moment, as your Puppet’s Shield should keep you safe from just about everything while you punch your way to F29.

Sidebar: Recruiting Satan’s Son — Along the way, until you actually recruit Satan’s Son, do not spend Elemental Crystals on anything except opening up the shops — and always open up whatever kind of shop (Light or Dark) that you have the fewest of in your inventory, as they often give you the ability to buy more of that kind of Crystal inside. Whatever Crystals they have, buy them all.

That’s because, in order to unlock Satan’s Son, you need three things:

  • A tombstone (left behind from when you died)
  • 3 Satan’s Hearts, when you get out of a Demon Giftbox, which you have to buy with 50 of each Elemental Crystal. This takes on average 50 floors to obtain, which is why I suggest you die somewhere below F50. I died on F50, and I got there on this run with 49 Air Crystals (and 50+ of all others), so I had to use a PoE and go back 29 floors just to have my Satan’s Hearts in time for my Tombstone. 😀
  • One Dark Elemental Crystal, which portalizes the Tombstone and allows you to feed it the Satan’s Hearts in order to draw out Satan’s Son. (No, you don’t get your Legacy this way, sorry!)

So focus hard on maximizing your Crystal gains, even though that means ignoring most of the fun stuff about the Maze. You can do all that once you have the Son of Satan in your group.

OK, back to the Rundown. Once you have a comfortable (~1000 EP) cushion, go ahead and snag three stars of Novice Warrior, then of Warrior, so your Puppet’s shield gets stronger and you can facepunch enemies to death easier. Then snag three stars in Magic Apprentice and three stars in Black Mage, so you can nuke the boss.

Then go back for one star of Magic Warrior and one star of Shadow Warrior. Then go back again for one star of Wizard, Fire Master, and Lord of Elementals. Then backfill Fire Master and Wizard, then take the Power star of Lord of Elementals. That should hold you over to around where your Legacy can be obtained.

Floor Strategy would be complicated, except Puppeteer makes it easy: go in a straight line toward each enemy, kill it (or let the Puppet hit it if you’re trying to kill the Puppet so you can reset its attack and thus make its shield more powerful), and repeat. The enemies here don’t really do much to you that Puppeteer can’t ignore, so just brutalize everything.

Boss Strategy is more delicate. Round 1, drop either Bless or BoR. Round 2, summon Autobots. Round 3, Icicle. Round 4, Electrostatic Field. If you’re confident you’re going to kill him with it, follow up with Disrupting Ray, then Meteor Swarm (this worked on F40 and F50 boss for me.) If not, skip Disrupting Ray (which will keep him stunned, which will prevent him from stacking on more layers of his unique debuff), and just hit him with the biggest nukes you have (usually Meteor Swarm and Fireball if you’ve followed the plan above).

All told, the only really hard part is making sure you get the crystals in time. Fortunately, all of your interactions with your own Tombstone don’t take any turns, so you can do everything you need to recruit Satan’s Son even right in front of the Boss, and he won’t do anything about it.

I paused this run here to come write this, but I’m clearly quite well set up at this point to explore much deeper, so I don’t think I’m going to quit yet. Especially since the Demon Gift Box also gave me a special item that granted me access to the new Demon Title. Time to playtest something new! 😀

Have I mentioned how much I love this game?

Introducing the Grandmaster Pwnzor of Bloody Fortress: Vosebarker!

Maze: Bloody Fortress

Purpose: Farming Lich King fragments, in this case — though really this plan will work like gangbusters for any damn thing you want to do in Bloody Fortress.

Mainball: Alchemist — You can’t Vosebarker without Alchemist main, straight up. OK, here’s how we’re going to break Bloody Fortress: Alchemist gains a Quenching Essence at random 20% of the time when you pick up a piece of gear. Bloody Fortress rains gear down on you like a cow pissing on a flat rock. I seriously had enough Quenching Essences to craft the almighty Vosebarker’s Cloak by F11, at which point all I had to do to clear floors was punch faces until about F65.

Linkball 1: Blacksmith — You want to punch faces? Blacksmith will help you punch faces. You have 10 gear slots, so Blacksmith is basically a +30 Attack bonus and then a +15% Attack bonus on top of that. It’s enough to help even a panty-waist caster like Alchemist keep facepunching deep into the Maze. I walked into the F30 boss with an unbuffed Attack of 119 and a Power of 48 and I had caster base stats. That’s the power of Blacksmith.

Linkball 2: Gladiator — Most of the time, you’re going to want to punch the monsters to death one by one as you reveal them, and we’re going to be dealing double damage a significant percentage of the time anyway, so Gladiator’s attack bonus will come in hugely handy. (There’s some flexibility here — I did a few of my runs with Swordsman and it worked just fine, and Holy Warrior is solid here, too, as the +15 Defense will let your Vosebarker’s Cloak take you an extra 5-7 floors, which is bigger than it sounds. And of course free healing is nice.)

Venture Title: Holy Blacksmith — You’ll be investing your EP in Venture titles for the first bit, even though you’re Magic main, so get used to the idea. Holy Blacksmith is also 100% vital to the Vosebarkerening, so that’s a thing.

Magic Title: Mage of Destruction — After freely punching faces down to about F65 and then carefully punching faces for another 15 floors, you’ll have a mountain of Fireballs saved up from Alchemist’s transcription. Mage of Destruction saves you a lot of time, mana, and Fireballs by turning about a quarter of yours into much more significant Armageddons.

Melee Title: Hell God of War — You’ve got Fire Master, and you’ll be getting big bonuses to Fire Magic from Faith and the equipment Faith gives you, so turning your facepunching into epically destructive spellcasting is everything you want and more.

Artifact: Adventurer’s Harp — to make paying for all that Venture title stuff slightly less painful. You’ll be replacing it soon. 😀

Potion: Glacier Silver Reagent — A vastly underestimated potion, this will double the effect of your Red and Blue bottles picked up from the dungeon floor, which means you don’t even have to worry about whatever damage sneaks through your Vosebarker’s Cloak, as it’ll heal up without any real effort on your part. Also, the extra mana will help your MP pool keep up with your Fireball pool well past F100.

Important Gear Choices: You’re going to craft a ton of six-star equipment, and after the Vosebarker’s Cloak, you can really craft whatever you need when you need it. I suggest an early Air Book so you have plenty of Timestills, Electrostatic Fields, and Disrupting Rays to deal with the later bosses, and you will definitely need a Great Druid’s Cloak by F70. After that, anything goes — but don’t stress about the melee side of things, as you’ll be building the entire Realm of the Dead suit as you go down anyway.

Important Faith Choices: Mono-Eye Tyrant 11 –> Hectoria 10 –> (Lich 15) –> Hectoria 20 –> Mono-Eye Tyrant 20 –> Heinhardt 20 –> Victoria 20 –> Lich 20.  Taking Mono-Eye Tyrant first gives you more Magic Item Find, which means more chances for Alchemist to spawn Quenching Essences. It also gives you more Defense, which again, Vosebarker’s Cloak loves, and leaves you with a Tyrant’s Belt for maximum face damage at level 20.

Taking Hectoria 10 next gives us a very important -50% to the Manticore’s Roar effect, which is the single biggest weakness in your Vosebarker’s Cloak plan between F40 and F65. Also, carrying a Torch around for +30 Magic Item Find isn’t a bad thing at all.

Then, if it’s on your agenda, take a short break to get to level 15 Lich King so you can get the obtaining/farming Lich King part done. Also, more Magic Item Find. 🙂

The last 10 levels of Hectoria eliminate the Roar effect entirely, so we have no concerns about hurting Manticore any longer, and give us a nice boost to Power and Fire Magic for our nukey-nukey Hell God of War/Mage of Destruction battleplan. Then the last 10 levels of Mono-Eye Tyrant give us more Magic Item Discovery again and terminate with a huge +12 Attack bonus and 15% to double damage. (Stacks with Giant’s Eye and Giant’s Bones should you feel the need.)

Then just power down Heinhardt next because the Black Armor helps keep with the facepunching longer, then Victoria to finish up the set, then finish up Lich King, just cause you can. 🙂

The Setup: Start by one-starring your way to Holy Blacksmith. At the rate you gain Quenching Essences in Bloody Fortress, you’ll almost certainly have enough to craft Vosebarker’s Cloak before you have enough EP to reach Holy Blacksmith. From the moment you craft that (typically circa F15) until about F65, you literally only have to worry about four things:

  • Not punching a Spikey Skeleton,
  • Not spending too much time on fire,
  • Being very careful about how you kill Manticores (and to a lesser degree Cyclops), and
  • Dealing with the Boss.

So, compared to a normal Bloody Fortress run, basically nothing. Being immune to counterattacks means you’re immune Lich’s (non-floor) fire, Demon of the Abyss’ curse, Manticore’s poison, and Cyclops’ Thump ability.  This is as close as it comes to speedrunning Bloody Fortress, folks. 🙂

So, once you have that under wraps, it’s time for the fun to begin.

The Fundown: First, snag your other two stars of Treasure Seeker: you need to be able to avoid enemies until you want to touch them. Then, snag all three stars of Magic Apprentice, Black Mage, Wizard, and Fire Master in that order. You don’t need no Melee titles, you’ve got Vosebarker’s Cloak! It doesn’t matter how many times you have to punch something in the face to kill it, because it can’t hurt you! 🙂

Including the F30 boss! 😀

Once you’ve maxxed out Fire Master, you can go back and take one star in Novice Warrior, then three stars in Warrior, one star each of Magic Warrior and Dragon Warrior, and finally all three Power stars of Hell God of War. “Power?” you say. “Don’t you mean HP for the Meteor trigger?” Hell no, I mean Power for the boost to Meteor Shower. Meteor Shower is going to be your primary boss-killing tool, and you’re going to want that sh*t crunk up. (Also, until you get your Hectoria faith up to 18, you’re going to want to minimize the chance that you accidentally Meteor Shower a Manticore.)

Then backfill your Warrior and non-Holy Blacksmith Venture titles, then your Hell God’s HP and Attack stars, then take Mage of Destruction and max out Power, MP, and HP, in that order. Finally, you can take your Holy Blacksmith stars just for sh*ts and g*ggles. (Feel free, by the way, to use Quenching Essences just for the 20% reduction to counterattacks — you’ll have plenty!)

Your goal should be to PoE just around where your Vosebarker’s Cloak isn’t protecting you consistently anymore (F59 or F69, generally), so you can go back down again for maximum super-safe EP gain.

If you’re having troubles getting to the point where you can take Holy Blacksmith, keep in mind the Giant set and the Manticore set can both be worn at the same time, and with both suits on you gain 13 HP per kill and have a 33% chance to deal double damage, which should keep you quite safe.

Floor Strategy is as complex as you might think:

  1. Kill ranged enemies without revealing any non-ranged enemies.
  2. Reveal non-enemy tiles until you have 5 or more things to do that aren’t ‘reveal a new tile.’
  3. Reveal an enemy.
    1. If it’s an Anti-Magic Demon and you’re low on HP or might otherwise need to cast a spell to get through the floor, either cast those spells first and then kill it, or go reveal a different enemy.
    2. If it’s a Spiky Skeleton, nuke it to death or use a Curse to make it impotent.
    3. Kill it. If it was a Lich, do your 5 ‘other things’ to let the Fire pass, then reveal 5 more things to do and start at 3.

“Kill it” should mean facepunching until at least F70, a mix of facepunching and non-Fire-element nukes through F80, and basically Fireballing everything that moves from F80 until you decide to quit.

Boss Strategy seems like it might be hard without the use of 1st level spells, but of course it’s not really. Save your Meteor Swarms for F70+; take out the F30 boss by punching it as it can’t hurt you with Vosebarker’s Cloak on. For F40/50/60, take him out using Electrostatic Field + Holy Bolts, Gravity, and Implosion, with Icicles and Hexes to keep him from attacking. If you have to chance it, it can be worth it to punch him (while stunned, of course) to get a free Meteor Swarm out of it.

For F70/80/90/100, go ahead and use your Meteor Swarms liberally. With the damage boost from the full Realm of the Dead set, a magic book (Sage’s Diary if you have it boosted up to 12% or 15% all-spell-effect boost), and Ring of Ash, plus the bonuses from Hell God of War, I was able to kill the F100 boss with 4 Meteor Swarms (all cast under both Electrostatic Field and Disrupting Ray).

On my most recent run, I used this build to test exactly what Faith level was required to get Lich King frags. I encountered the broken statue at Faith 11, s/l30’d it away, went up a Faith level, encountered it again at 12, s/l30’d it away, and repeated every Faith level until I finally succeeded at Faith 15…which by my good luck happened to be at F101.  😀

Here’s what I looked like at the end:

Seeing Stars

…and that’s after sacrificing an entire trio of Vosebarker’s Equipment as well as some Melee Master’s Gloves and a Pharaoh’s Mask (source of those two silly souls) to one of the Evil God statues, and you don’t see the Air Book, Water Book, Fire Book, and (unused) Istantine I was carrying around so I could make sure I had all the spells I needed when I needed them.

I’m almost disappointed at this point that I don’t have anything left to do in Bloody Fortress anymore. This was far and away the funnest running I’ve done since…well, like two weeks ago. God damn I love this game. 😀

WAIT! I forgot! I got Creator!

do have one more thing to do in Bloody Fortress!

/scampers off to go Peter-hunting