I generally speaking prefer to blog about runs where lots of intense planning came together and awesomeness happened — but every once in a while, intense planning gets completely shattered by a stroke of luck that turns things completely on their head. Here’s a couple of quick summaries of my last two runs, where those strokes of luck defined things far more than my initial intentions.
Maze: Dracula’s Castle
Purpose: Get the last Boss prize on my list (F100 Bone Dragon), and max out Imperial Commander for the XP along the way.
Main: Angel Deity — You can guess where this is going.
Link 1: Spy — Yes, I’m doing this again. Big difference this time is…
Link 2: Hercules — Because I got him, and because Dracula’s Castle is the single best Maze to use him. That’s because if you hit F51 once, you get a 30% boost to all stats. Hit it again, and you get +1 Atk/Pwr and +10 HP/MP. Hit it a third time, you get another +1 Atk/Pwr and +10 HP/MP. But hit it a fourth time — which is only possible here, in Saint’s Tower (limited broom), and Desert Oasis (magic carpet) — and you get a second 30% boost to all stats. That’s my kind of power!
Magic Title: Pope — Because seriously, if you’re going to be throwing around Fists of Heaven, you might as well.
Melee Title: Imperial Commander — Because XP, and I figured I could get away with it.
Venture Title: Great Swordsmith (Crucible) — Because I wanted the +15% bonus Holy Bolts, and those Swordsmith’s Runes make for an easy route to F100.
Dragon Title: Evil Dragon — I knew as soon as I saw this pop up on my list of Wishes that I was going to take it. This was a HUGE benefit for my run, and here’s why: “high level spells” counts any spell of 4th or 5th rank. Guess what? Angel Deity has the only proccable 4th-level spell in the game, and Evil Dragon instantly doubles the damage it deals. Can you say Bwaaahahahahahahahahahaaaa!!!? I knew you could!
Artifact: Gloves of Great Swordsmith — Because 2 more Swordsmith’s Runes is 2 more floors I get to laugh my way through.
Relics: Mutu’s Belt, Eternal Cup, and Confinement Cage — Because I need to go back a bunch of floors, and I want something to do with all of the blood I’m going to be gathering once I max out these Relics. (I ended up also nabbing a Crown of Holy Glory and maxing that out, also, because Light Magic and extra Undead damage make for lots of fun.)
Potion: Mixture of Light and Dark — Let’s do this thing.
The Run Down: Not going into huge amounts of detail here. Basically, I calculated out exactly how to maximize my titles for the highest possible Attack, Power, and HP at the time of reaching F51. Then I recalculated them on F46 (fourth iteration) when I landed the Dragon Titles and thus had access to the extra bonus from Lesser Dragon, and abused those two 30% boosts for all they were worth. Walked onto F52 (after doing 44-49 five times and 48-51 four times) with all four of my Relics maxed out, over 3k HP.
I never saw another Shadow Stone, and I never cared. I did pick up an Air Book at some point though.
So I started busting out all the craziness from Pope and the Evil-Dragon-boosted Angel Deity, and it was literally no challenge all the way to F100. Took out the F100 boss with this exact sequence of spells: Electrostatic Field, Disrupting Ray, Holy Bolt, Timestill, Electrostatic Field, Disrupting Ray, Holy Bolt, Icicle, Electrostatic Field, Disrupting Ray, Holy Bolt, Timestill, Holy Bolt, Holy Bolt, Holy Bolt. Didn’t take a single point of damage. 🙂
Maze: City of Steam
Purpose: Max out the damn Manual. Again.
Main: Dwarf King — Because I wanted Fighter stats in the long run, but I also wanted to max out Planar Prophet on the cheap. The lighting proc was a nice side benefit, and though I didn’t plan for it, the 5 Quenching Essences didn’t go to waste, either.
Soul Link 1: Cactus — Because I was going to melee my way down, and to hell with those stupid spikey bots.
Soul Link 2: Machine Herald — Because nothing says ‘I pound faces’ like a 50% Attack buff right off the bat.
Magic Title: Planar Prophet — A must for maxing out the Manual.
Melee Title: War God of Hell — I kind of figured, what the heck, let’s add another proc to the proc so I can proc while I proc. No real intent here.
Venture Title: Great Swordsmith (anvil) — Yeah, this is where things all went against plan in the best possible way. I was going to go Great Enchanter (crucible) because I’m still trying to figure out exactly how that bonus damage works, but things got swutched.
Artifact: Boots of Planar Prophet — Who needs the Electric Powered Set when you’re going to punch all the faces? I WANT FLOORS.
Potion: Hell Crimson Reagent — Because a little extra Power is a good thing, and Hell God of War.
The Run Down: So I got stupid lucky with Dragon’s Wishes for the second run in a row, and after portalling backwards from F59 to F4, I got my seventh ball on F5, and got Most Cruel Equipment: Sorehead Knight suit.
At this point, I had maxxed out Planar Prophet and the entire Magic title set, and I had one star of Novice Warrior. I was going to shoot straight to Hell God, but landing this set immediately shifted my priorities to Great Blacksmith, because you can upgrade the Sorehead Knight suit.
It took me until F58 mkII, but I did it. The Ordinary Knight Suit gives a total of:
- +410 HP,
- +38 Attack,
- +100% Attack(!!),
- +100% Accuracy (no enemy can dodge),
- + 3 Defense, and
- +80% Damage Reduction(!!!!!!11!1oneone!!)
Yes. Getting the Ordinary Knight Suit literally makes the rest of the run for you. I waltzed through the rest of the Maze (PoEing a second time at F99 just to annoy myself), maxed out the Manual, and quit on F101 just because I couldn’t be arsed to go any further.
Those two runs were completely nuts — unplannable, but exactly the kind of “jackpot!!” feeling that makes Gumballs and Dungeons so damn addictive and entertaining. W00t!